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JIRA: allow compiling Mono from inventory

Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
10-17-2008 09:31
Currently, we can only compile to Mono for scripts in objects.

http://jira.secondlife.com/browse/VWR-9847

This JIRA is to allow compiling to Mono for scripts in inventory. Please vote or comment.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
10-17-2008 23:34
duplicate of:
http://jira.secondlife.com/browse/VWR-8827

vote there (not that I think voting helps anymore... call it unbridled optimism)
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
10-18-2008 13:50
Yes, it is, thanks. Someone was kind enough to mark it as a duplicate. I searched diligently, and couldn't tell you why I didn't find this one.

Folks should please vote on the earlier JIRA entry.
Rival Destiny
Professional Napper
Join date: 21 Dec 2007
Posts: 42
10-18-2008 14:57
Sorry if this has already been asked & answered in another thread but I searched & coudn't find.

With this new upgrade, is it up to each person to make the choice and recompile all mod scripts to mono should they so desire?
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
10-18-2008 15:04
From: Rival Destiny
With this new upgrade, is it up to each person to make the choice and recompile all mod scripts to mono should they so desire?

Yeah. LL pondered the idea of making the conversion automatic, but there were too many pitfalls so it's up to us for now. In the future, they might make the old compiler go away, but the runtime would stay around so old scripts can keep working.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
10-18-2008 16:41
yeah with as much sludge as is accumulated in jira, it's no surprise it's hard to find duplicates... either that or it takes obscene amounts of time to check with very vague search patterns... no harm no fould eh ;)
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
10-18-2008 16:49
For freebies, that's the best option.

But if you can, it's best for everyone to get a new Mono-compiled copy from the creator. That saves memory in the sim if there are lots of copies of the same script running in the sim.
Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
12-03-2008 16:44
Sorry for the slight necro, but I just ran up against this and voted.

It's inane that scripts cannot be compiled from inventory for Mono. And, contrary to a comment on the bug, I don't see that new scripts created in inventory are Mono by default (client 1.21.6 (99587)).
:mad:
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
12-03-2008 17:21
From: Nika Talaj
Sorry for the slight necro, but I just ran up against this and voted.

It's inane that scripts cannot be compiled from inventory for Mono. And, contrary to a comment on the bug, I don't see that new scripts created in inventory are Mono by default (client 1.21.6 (99587)).
:mad:

I have redefinied my definition of a necropost since being in the SL forums.

Pffft.... a month and a half is nothing. A necropost here is when someone pops into a 2 year old post to point out a mistake in an ancient script. Recently someone pointed out how inefficient a script was and they should have used a different function............... The function they were referring to wasn't even dreamed up yet when the script was created.

Then we had BobbyB something or nother who was famous for dragging up old posts just so he could copy line for line, someone else's post and post it as his own in the same thread. I caught him actually using my function and passing it off as his just a few posts below my entry. It was glaringly obvious because I had a keyboard generated random channel integer in mine. And he wasn't even smart enough to change at least that.

So no, I don't think this will qualify you as a necroposter. :p
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
12-03-2008 17:39
Voted. If LL wants people to start using Mono, this is an ABSOLUTE MUST. Ridiculous not to have had this from the start in this case.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-03-2008 19:39
I've since learned that Mono scripts are compiled server-side. That makes this less of a silly oversight/bug and more of a "1 step at a time" thing. I'm confident that LL will find a way to do this, and that it'll have problems, and we'll report them, and the saga will continue .. but eventually it'll work!

In any case, votes are good. :)
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
02-03-2010 21:55
I would just like to say, that whilst scraping the forum for old gems (these a lot of gold in these hills) Lear's overwhelming optimism made me grin...

/necromancy
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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
02-03-2010 23:19
Snowglobe did pick up this one, a debug setting SaveInventoryScriptsAsMono. It ought to be fun if 2.0 ever gets out the door, to see exactly how much of the Snow stuff was really picked up over all those months, how much stuff was duplicated effort, and how much got lost in the cracks.