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attachement speaking as avatar

Resolver Bouchard
Registered User
Join date: 19 Jul 2006
Posts: 89
12-18-2006 06:38
I have an object, when I press a button in a menu, my AV speaks a phrase, proper white text speech.

I didn't think this was possible?

It may be that I was tired but I'm pretty sure I didn't type anything.
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
12-18-2006 07:08
From: Resolver Bouchard
I have an object, when I press a button in a menu, my AV speaks a phrase, proper white text speech.

I didn't think this was possible?

It may be that I was tired but I'm pretty sure I didn't type anything.



I'm not sure about the white text part but certainly making your AV speak isnt that difficult.
Just change the name of your object to be the name of your AV. It even allows /me to work.

If you want to hide the object speak sparklies then make it a hud attachment
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
12-18-2006 07:44
Usually, all object chat is displayed in green color (if not changed), so you can distiguish between an object with the same name and yourself. However, you can set up a dialog window to click on, that sends text on channel 0. I didn't try it myself, but that might be a way having the "atttachment" speak for you, but really it's yourself.

Will try this as soon as I'm in-world :)
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Geuis Dassin
Filming Path creator
Join date: 3 May 2006
Posts: 565
12-18-2006 08:54
yeah Newgate is right. I wrote a script many months ago that acts as a loudspeaker. I made it so that just prior to speaking, it records the name of the object, then changes the name to the wearer's name. After its done speaking, in this case llShout(), it changes the name of the object back to the original.

Very simple really. Just make sure you test is out thoroughly before selling or giving it away so that it reliably works. I would recommend adding a disclaimer/instruction that if you cant find the object in your inventory after use, look for something with the name of your avatar.
Pale Spectre
Registered User
Join date: 2 Sep 2005
Posts: 586
12-18-2006 10:31
From: Resolver Bouchard
I have an object, when I press a button in a menu, my AV speaks a phrase, proper white text speech.

I didn't think this was possible?
If the 'menu' is a blue menu in the top right of your screen then it's an llDialog menu which does indeed speak on your behalf. If it's set to channel 0 then the text will appear just as if you'd typed it yourself. Furthermore, other 'listening' objects will respond.

[advert]See my Universal Control Device on slex.[/advert] :D
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
12-18-2006 11:19
From: Pale Spectre
If the 'menu' is a blue menu in the top right of your screen then it's an llDialog menu which does indeed speak on your behalf.

More precisely llDialog makes your AV actually speak the content of the clicked button, on channel set up when the dialog is generated. This is why it shows in AV speech colour... it is AV speaking. ^^
Resolver Bouchard
Registered User
Join date: 19 Jul 2006
Posts: 89
12-19-2006 02:54
From: Pale Spectre
If the 'menu' is a blue menu in the top right of your screen then it's an llDialog menu which does indeed speak on your behalf. If it's set to channel 0 then the text will appear just as if you'd typed it yourself. Furthermore, other 'listening' objects will respond.

[advert]See my Universal Control Device on slex.[/advert] :D


That makes sense. Excellent I'm not going mad.