If you don't have access to the debug estate tools (you must be an estate manager for these), here is a methodology for checking number of "active scripts" and "script time".
Note that even if you do have access to the debug estate tools, they will not see/measure the script time of *attachments* -- they only see rezzed objects. Most attachments can be rezzed on the ground to measure them, if you own them yourself, but this might not yeild true results for attachments that require your AV to be in a certain state (flight attachments, for example). The debug estate tools will never, ever see the script time/active scripts associated with attachments on other avatars on your estate, unfortunately. Somebody wearing the Souls of the Damned, for example (1032 active scripts, sheesh) can TP in and throw your sim over the top, and you'll have no idea who it is.
Also note that its not only the millisecond load of your script that matters. It's also the number of microthreads generated by the script(s). These are called "Active Scripts" in the stats window. An object with only one visible script in it might generate dozens of Active Scripts. A sim starts bogging down at 5500-6000 Active Scripts, regardless of the Script Time total of all the scripts. Remember, in more recent patches, LL changed the way script performance works in sims. If other non-script time load increases (images time, etc.), then the first thing to lose time slices are the scripts so all the scripts in the sim start performing more slowly. This is why in a crowded club, for example, all your scripts seem to perform much more slowly than in sims where there are only one or two people around.
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1. Go find an island that is running zero scripts (or close to zero) and you're the only person on it. This can take some time but it's worth it.
2. Take off all of your scripted attachments.
3. Open the stats window. Check the current script time, which should hopefully be 0.0 - 0.1 if you're lucky and found a truly empty island.
4. Equip your scripted attachments (or rez your scripted objects one at a time and check the delta in the Active Scripts and also the delta in the Script Time.
Results for all common/popular AV attachments that I personally own a copy of and could test, verified Oct. 1 2006:
FUSHI's SCRIPT TESTING STATS
The first column lists the number of active scripts generated by some popular AV attachments. Remember, a sim starts bogging down at 5500-6000 active scripts. The second column indicates the total milliseconds (ms) of "Script Time" used by those items that are generally considered "too laggy". Linden Labs states in their debug tool for Estate Owners that if total Script Time exceeds 25ms, you should start removing scripts. As a general rule, many estate owners consider objects that objects that use 0.2ms of script time as borderline laggy. Anything that uses more than 0.2 ms is definitely laggy and should be worn/used only when necessary.
If there is no ms value shown in the following list, it means the object uses only 0.1 ms of script time or less, so these objects are generally "safe" to wear all the time without affecting a sim too much.
Scripts Device Name
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1 PersonalTeleportSystem
1 FlipTitle
1 Black Widow Holster
1 Rainbow Sphere
1 Altimeter HUD (Ord.Malaprop)
2 Age Scanner v1.1
2 New Resident Locator
3 [-KL-] Teleport Effects v1.4
4 Animated Vamp Fangs w/Vampire Lips(Xcite!)v1.5
8 Couples MultiAnimator v2d
9 C

I Combat HUD
9 C

I Inventory HUD
10 Chimera
11 BlogHUD
15 Wet Ikon Anim Override One.8
16 ZHAO
24 Secret-Agent HUD 3.5d (0.3 ms script time only when chatspy is deployed)
21 KDC chastity serie collar 1.2.1
24 KDC chastity serie cuffs (L&R)
27 Abranimations Electromagnetic Rail Gun 2.0
30 proTEC Shield
34 Archatek Dragon Katana (in hand)
36 Hiro Pendragon Colt .45 (0.2 ms script time)
40 Multi-Gadget v1.48.4 (0.2 ms script time)
40 Callahan Widowmaker (typical Jillian Callahan vehicle) (0.3 ms script time)
44 Black Widow (each) active in hand
50 Marlin XCV (typical Jon Marlin vehicle) (0.2 ms script time)
50 Marlin DBV (typical Jon Marlin vehicle) (0.3 ms script time)
54 Archatek Dragon Katana Sheath (0.2 ms script time)
55 aubreTEC Osiris HUD (only HUD) (0.5 ms script time)
54 Orbz Control 6.2.1 (0.3 ms script time)
57 Seburo Compact-eXploder (0.2 ms script time)
73 Ashes Jin-Geom Katana (in hand) (0.3 ms script time)
79 Musashi Black Rose Katana (in hand) (0.2 ms script time)
87 Archatek Flame Naginata (in hand) (0.3 ms script time)
96 Archatek Flame Naginata Sheath (0.4 ms script time)
153 Musashi Black Rose Katana Sheath (0.5 ms script time)
179 Ashes Jin-Geom Katana Sheath (0.7 ms script time)
211 aubreTEC Osiris (rezzed with HUD) (1.1 ms script time)
410 psiTEC (1.2 ms script time)