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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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10-22-2007 22:31
I'm looking for some help in a script I wish to make (For personal use, not selling..)
I wish to make a cameraman seat that can follow an invisible track, and angles depending on the track... how would I go about this? Like.. is it possible, if so, what general commands would I use? I am no great scripter, of this I know, but I wish to do this for machinima. There are probably items that do this already, but I want one that I can build and customize for my use.
So essentially.. two ways that I can think of to do this.... Set it so that it forces mouselook (I know *that* command lol...), and then be able to lay down tracks, and tell it which direction to go on them, and a speed. This is actually exactly what I want to have if possible, and would love to learn the commands needed to do it (Really learn them, not just have someone else script it)
The second option is to have a few versions, in varying shapes... this would work well too, but not as well, as I would be restricted to specific camera shots/angles...
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
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10-23-2007 03:40
I have a few automated vehicles that follow waypoints using llMoveToTarget(). You set an object at the start point, record the position vector, move to the 2nd point, record, etc. You end up with a list of vectors, which is stored in a notecard. The script then reads the notecard, and procedes to move the object from waypoint to waypoint. I'm guessing something like that, along with using camera control functions ( http://rpgstats.com/wiki/index.php?title=Camera) you can do what you're looking for.
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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10-23-2007 11:06
From: Johan Laurasia I have a few automated vehicles that follow waypoints using llMoveToTarget(). You set an object at the start point, record the position vector, move to the 2nd point, record, etc. You end up with a list of vectors, which is stored in a notecard. The script then reads the notecard, and procedes to move the object from waypoint to waypoint. I'm guessing something like that, along with using camera control functions ( http://rpgstats.com/wiki/index.php?title=Camera) you can do what you're looking for. Thanks a ton ^^
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