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Artad Aridian
Registered User
Join date: 17 Oct 2006
Posts: 10
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01-03-2007 08:16
Hello
I found some nice objects having a Multi Pose Ball 0.68 script inside and a menu for selecting the animation. I'd need it because you sit on object and get the menu wihout any pose ball visible
Anyone knows if this script is open source, or if there is something like this available? It could help either the name of scripter who created it
Thanks
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Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
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01-03-2007 09:41
You can use any poseball script in an object, it don't have to go into a poseball. You would comment out the show/hide features, and make adjustments for the rotation and other offsets. An open source one can be found here: http://lslwiki.com/lslwiki/wakka.php?wakka=LibraryPoseBall
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Artad Aridian
Registered User
Join date: 17 Oct 2006
Posts: 10
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01-03-2007 15:08
From: Destiny Niles You can use any poseball script in an object, it don't have to go into a poseball. You would comment out the show/hide features, and make adjustments for the rotation and other offsets. An open source one can be found here: http://lslwiki.com/lslwiki/wakka.php?wakka=LibraryPoseBallthanks I tried it. Where I have to put it in a multi prims chair? It seems that sit position changes depending on where I click Thanks again 
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iXiX Xi
99 11
Join date: 6 Oct 2006
Posts: 23
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01-03-2007 22:40
This is not quite what you wanted with the menu system. It is just a script for sitting on a prim without the prim disappearing, but it allows you to set the rotation. But if you can find the menu part of it this will work.
I have a similar script without listens; SimonRaven modified this one and added the listens because I wanted to hide the floating text, found out later that that all that was required was to touch the object to toggle the text. Duh...
Anyway, put it in the prim you want to sit on, along with the pose. When you sit on it, that prim will remain visible. One less prim, and no ugly poseball floating half a metre in the air.
Problem is, the pose will be oriented to the co-ords of the prim, so if it is rotated, you will be too. So it requires some fiddling with the figures to get the pose orientated correctly. That's the line "vector ROTATION = <0,0,0>; " See attached file.
Not that easy actually, as you first have to get the correct orientation and only then get the position on the prim right. You need to set to Local to do this part. Certainly easier to sit on a poseball and drag it to the correct location/orientation.
If you do use it and have trouble, IM me and I'll try to explain it a bit more.
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Artad Aridian
Registered User
Join date: 17 Oct 2006
Posts: 10
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01-04-2007 05:21
Thanks for the nice help. Got it and solved it. The only thing I don't understand is how to force an avatar to change sit animation while already sit on chair. I mean, if an avatar sits and then decide to change animation is it possible without having him/her to stand up and sti again?
Thanks again to all
Artad
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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01-04-2007 05:48
Yes, Just stop the existing animation and start the new one
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