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llModifyLand and linkin

tucor Capalini
Registered User
Join date: 18 Jun 2007
Posts: 44
08-05-2008 17:19
So, I have a script with llModifyLand set to a .1S timer (the same thats in the Land Flatten script by Guzar Fonzarelli)

When I link it, say to another object with the same script running to make a larger "brush" it no longer works.
Even linking to an unscripted object causes this problem, root prim or otherwise.

Anyone know if theres somthing Im missing?

TIA
Tucor Cap
Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
08-07-2008 05:47
Might be easier to help if you provided details of the script...I googled for it (being unable to log in right now) and couldn't find much, though I did find an entry in Chas Boa's Blog that included the information, which may or may not assist you, that
From: someone
I have in my inventory somewhere in the region of 200 scripts and among them I found a script called ‘Land Flatten’. By placing the script inside a prim I could wipe the prim over the land and it flattened the land up or down to the hight the prim was sitting at. A bit of experimentation showed that the height is centred in the prim and I also discovered that if I linked prims it was centred in the link set. In the end I used about 7 overlapping 10×10 prims and multi-selected them but did not link them. It must have taken me about 2 hours to flatten the whole sim to a height of 25m. This included raising the very edge from below the sea.
http://www.chasboa.net/blog/?cat=10