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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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07-09-2008 10:04
Is it possible to manipulate the speed of an objects rotational travel inside this set of functions: rotation rot = llGetLocalRot(); rotation delta = llEuler2Rot(<0,0,PI/4>  ; rot = delta * rot; llSetLocalRot(rot); llSleep(0.25); rot = delta * rot; llSetLocalRot(rot); Any help or advise would be greatly appreciated 
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Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
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07-09-2008 10:14
Yes, it's very possible. I forget the string it's changed with...but it should be there in your rotation script. Manipulate a number and see what happens after you save and close out edit. Trial and error is how I learned about rotation speed...and I'm far from a scripter.
_____________________
~Michael Bigwig __________________________________________________Lead Designer, Glowbox Designs 
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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07-09-2008 11:29
Try adjusting the sleep time or the angle traversed.
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
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07-09-2008 23:36
PI/4 is the angle that the rotation is changed by. Either use a slower timer event or make that value lower. Like, PI/8 for half the rotation.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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07-10-2008 06:24
Perhaps there is a replacement function that can acomplish the same action?
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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07-10-2008 10:33
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