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Reducing particles by using textures - undesired box effect

Noctua Janus
Registered User
Join date: 22 Mar 2007
Posts: 29
06-25-2007 02:55
Hi,

I've been working with particle effects for some time now.
In order to reduce the number of particles in every burst I've created some 'fake particle cluster' textures that work fine - as soon as the texture is loaded !

So my current problem is, how to preload the texture to prevent people from seeing "strange boxes" appear instead of my lovely particles ...

It seems that I won't get that effect as the texture has already been loaded in my client..so its a bit difficult to fix the problem.

Would displaying the texture on a particle with full alpha on work ? So kind of "load the invisible texture", or maybe only a close to transparent alpha ?

Any other ideas ?

Thanks a lot.
Noctua
Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
06-25-2007 04:15
Put the texture on a side of the object that is *not* visible. Like, hollow a sphere and put it on the inside.

That way it will be loaded and should be cached in most cases. But don't count on it.