Hi,
I've been working with particle effects for some time now.
In order to reduce the number of particles in every burst I've created some 'fake particle cluster' textures that work fine - as soon as the texture is loaded !
So my current problem is, how to preload the texture to prevent people from seeing "strange boxes" appear instead of my lovely particles ...
It seems that I won't get that effect as the texture has already been loaded in my client..so its a bit difficult to fix the problem.
Would displaying the texture on a particle with full alpha on work ? So kind of "load the invisible texture", or maybe only a close to transparent alpha ?
Any other ideas ?
Thanks a lot.
Noctua