Hi guys,
Let me explain what i'm trying to do.
I have a big wheel, (Ferris wheel), i want each seats to follow a specific child prim (handlebar) in the rotating wheel i tought of using the prim uuid but so far i'm stuck
Any ideas?
Pierre
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Object to follow rotating child prim |
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Pierre Webb
Registered User
Join date: 29 Mar 2006
Posts: 3
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09-30-2006 12:57
Hi guys,
Let me explain what i'm trying to do. I have a big wheel, (Ferris wheel), i want each seats to follow a specific child prim (handlebar) in the rotating wheel i tought of using the prim uuid but so far i'm stuck Any ideas? Pierre |
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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09-30-2006 14:46
it would probably be better to sense the ferris wheel, get it's rotation and then have chair calculate it's offset from the wheel and move there.
CODE vector offset = <0.0, 0.0, 5.5>; // the chair at the top(I think... rotations still befuddle me now and again.) _____________________
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Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
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10-01-2006 16:01
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Pierre Webb
Registered User
Join date: 29 Mar 2006
Posts: 3
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Let look at the problem i another way
10-01-2006 20:41
Since i too have to script knowledge equivalent to a grapefruit. i'm still learning a lot.
if we get the child prim (basket) to look at a specific coordinate below (on the ground) It should work? Pierre |
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Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
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10-01-2006 20:43
Pierre, the example code snippet at http://lslwiki.com/lslwiki/wakka.php?wakka=llLookAt (or an adaptation thereof) may be useful to you.
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Pierre Webb
Registered User
Join date: 29 Mar 2006
Posts: 3
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Rotations
10-03-2006 11:47
I tried that script but without luck
anybodies know the real use of llRot2Up, does it work on child prim? Pierre |