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OK instead of IGNORE in lldialog?

paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
12-14-2005 15:56
I don't like the IGNORE choice that appears automatically as a button in all llDialog boxes. Is there any way to have it say OK instead of IGNORE?

I realize I can add my own OK button, but I would like to get rid of IGNORE as a choice.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
12-14-2005 19:06
Cannot be removed.
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
dang
12-16-2005 09:47
:(
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REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
12-16-2005 11:18
Ignore is there for a very good reason.

Sometimes you dont' want to respond to a script at all.

What if you get..

"Do you not want to format your drive"

"yes" "no"..

an extream example. .but the reason for "ignore" being built in.
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
12-16-2005 11:52
Yea...but it WOULD be nice for the "ignore" button to actually cause the pusher to say "Ignore" so that we can stop time-out timers :)
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--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
IGNORE should be CANCEL
12-16-2005 15:38
The IGNORE choice should at least have the decency to call itself CANCEL. I still don't like the choice being forced to appear in every dialog. It's hand-holding that we (scripters) don't need. It's clunky, confusing to end users and annoying to work around.

And yes, if it refuses to leave or change its name, it should AT LEAST be made to report itself to the script when clicked. I mean, come on, Sally. Come on.
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REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
12-16-2005 16:51
well it gets back to anti greif measures, click ignore and you get a pineapple on your head or set off a nuke in your pocket...
Alex Edo
Insert Brain Here...
Join date: 27 Feb 2005
Posts: 108
12-17-2005 01:53
IF a script was to hear the word ignore. then you could make another dialog pop up from it. and another. I would haver like a section in the dialog like this

llDialog(key id, string message, list buttons, integer chat_channel, integer close_channel)

Basicly when you press ignore it closes teh channel if you so wish e.g.

llDialog(llGetOwner(), "This is a Dialog box.", ["button1"], channel,channel)
Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
12-17-2005 21:02
Or make a dialog box with the buttons "Ignore", "Ignore", "Ignore" and "Ignore"... except the experts would know to click the last one.
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