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tile animation in texture |
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Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
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11-14-2008 02:04
Hello I did a animated script that use the standard movement of a texture up along a surface , but how do I do to make it tile horizontally only? and move vertically? I mean stay tiled at a certain level so no animation horizontally , just a bigger tile ?
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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11-14-2008 03:01
Hello I did a animated script that use the standard movement of a texture up along a surface , but how do I do to make it tile horizontally only? and move vertically? I mean stay tiled at a certain level so no animation horizontally , just a bigger tile ? change movement direction by rotating the texture by 90, 180 or 270 degrees in the edit window. also sometimes to get the desired effect you want with a particular pattern on a texture, you have to rotate the texture in a paint program and re upload it. I came across this with a simple lines texture. you can change the numbers in the script, make sure the first three are zero's, ok this is off the top of my head to (0, 0, 0, 1.0, 0.5) then you can have more repeats per face, BUT this effect is intermittent in as much that it only shows initially with reset or selecting the object to edit, the second time you view the animation it reverts back to the default which is 1 repeat per face, until you click it to edit again ![]() |
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Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
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11-15-2008 02:40
I haven't understood really , I tiried to add thetiling in the code but when I rightclick it snaps to short tiling when I relog the same when I declick reverts back to tiling , I ve seen tiled animations too so I know its possible but how ?
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Zena Juran
Registered User
Join date: 21 Jul 2007
Posts: 473
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11-15-2008 04:48
I haven't understood really , I tiried to add thetiling in the code but when I rightclick it snaps to short tiling when I relog the same when I declick reverts back to tiling , I ve seen tiled animations too so I know its possible but how ? For right now, it is a bug in the system. The is jira VWR-7160. What I have to do is go into Photoshop and modify the texture to include the correct amount of "tiling". That way all I have to do is set the script for 1 Horizontal and 1 Vertical. |
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Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
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11-15-2008 12:31
but U lose tons of details especially if I have to tile like 20 or more .... plus I have seen it working ingame ...
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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11-15-2008 14:55
The problem is that when the viewer receives prim data it applies the scaling first and then the animation, and the animation overrides the scaling. But there's a work-around. You periodically apply the scaling after the anim is already running. Here's more detail...
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