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Lily Lightcloud
Creative Innovator
Join date: 17 Apr 2004
Posts: 61
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08-18-2007 05:47
Hi, I am not a scripter, I a builder, and I am trying to build a ferris wheel. I have seen many but they all turn the rider upside down in the rotation. There is one where the cars do obey gravity and right themselves, but it is extremely choppy and jerky
Is there anyone that can help me with a solution to this?
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Grace Loudon
Registered Know-it-All
Join date: 16 Dec 2005
Posts: 99
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04-28-2008 11:43
BUMP!!! I WANNA KNOW TOO!!! Gee I hope somebody can help.
Grace
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Grace Loudon
Registered Know-it-All
Join date: 16 Dec 2005
Posts: 99
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04-28-2008 11:49
And I should probably add the request to explain it to me as though I had absolutely no scripting knowledge cuz all this settotarget mod x axis add bearing lift haul rinse repeat does nothing but make me stare into space and sometimes drool.
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Daten Thielt
Registered User
Join date: 1 Dec 2006
Posts: 104
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04-29-2008 06:06
tis simple. use physics and a rotation script , ive made one myself
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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04-29-2008 09:06
You might be able to hang the seats by making a bar/ring assembly and making them separate objects from the main wheel. I have no idea if or how well this would work in Havok 4. The traditional implementation is to rotate and reposition each of the seats to accommodate the rotation of the wheel. The reason it is choppy is that child prims cannot move "physically" relative to the root prim, and all the non-physical movement functions both cause script delays and need to be run very often to make the movement seem fluid (this all makes this kind of setup cause a LOT of script lag).
There are other potential solutions. llTargetOmega() causes fluid movement, but you really can't synchronize movement between different prims or objects, so half your seats might be upside-down even on the bottom. Also, llTargetOmega() would necessitate single-prim seats.
Using all separate seat objects and physical movement to keep them in the right spot relative to the wheel might work, but would be tricky and might wind up with seats diverging from the proper coarse (which I guess could be interesting). This might be the simplest, most satisfying, and least laggy design, but how feasible it actually is would have to be tested.
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Grace Loudon
Registered Know-it-All
Join date: 16 Dec 2005
Posts: 99
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04-29-2008 14:12
stares blankly.....
Anybody wanna script a ferris wheel? I'll pay you!
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