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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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06-04-2007 07:24
An unsual problem. I have an object with an avatar sitting on it which can move, it is set to phantom. However, if the object bumps into or intersects another avatar it sends them flying, as though the object were NOT phantom.
This would seem to suggest that a phantom object with an avatar on it ceases to be truly phantom. Anyone know of a way to make sure it remains phantom?
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Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
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06-04-2007 09:47
From: Haravikk Mistral An unsual problem. I have an object with an avatar sitting on it which can move, it is set to phantom. However, if the object bumps into or intersects another avatar it sends them flying, as though the object were NOT phantom.
This would seem to suggest that a phantom object with an avatar on it ceases to be truly phantom. Anyone know of a way to make sure it remains phantom? You are correct, phantom objects with avatars sitting on them are no longer phantom despite the flags indicating so. This change was implemented some where around version 1.9 or so. As far as I am aware there is no work around for it.
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My SLExchange shopTypos are forgiven; desecrating the english language with reckless abandon and necrophilic acts is not. The function is working perfectly fine. It's just not working the way you wanted it to work.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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06-04-2007 11:48
I don't suppose you know if there's a reason for this? I've entered it into the Jira as a bug-report as I can't think of any reason why this would be the case, it's extremely frustrating to find as well =( https://jira.secondlife.com/browse/SVC-264
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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06-04-2007 12:28
I would imagine the reason is for consistency. A linked set can't be phantom unless all parts are phantom. When an AV sits on a an object, its basically a linked set. Since an AV can't be phantom, neither can the linked set.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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06-04-2007 12:57
From: Darien Caldwell I would imagine the reason is for consistency. A linked set can't be phantom unless all parts are phantom. When an AV sits on a an object, its basically a linked set. Since an AV can't be phantom, neither can the linked set. I'm not sure that's the most consistent behaviour then. It isn't the case that a linked set cannot be made phantom unless all elements are phantom, but rather if you make a root-prim phantom, then ALL elements of its linked-set become phantom. Therefore, when an avatar is added to the linked-set as a child, it should really be inheriting the phantom property, rather than essentially deactivating it. I mean just by creating two boxes, make the first phantom and leave the second as-is. Link the second box to the first box and are both now phantom.
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Computer (Mac Pro): 2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb)
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grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
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06-04-2007 13:57
Even more strangly I've seen the object stay phantom and only the avitar will collide with things. Edit: For a good demonstration do this. 1. go to Charissa (210, 229,11  2. Get the free box. 3. Rez the "bus V0.4 (Auto)" on the road. 4. create a box on the road 5. Ride the bus.
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