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Arksun Tone
Ark Designs, Sonyo
Join date: 26 Dec 2006
Posts: 91
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02-26-2007 14:08
A total novice at scripting, but thought I would ask this. When using very simple texture rotation script on an object, if the objects textures are set to higher than 1 repeats per face, at some point it ends up getting snapped back to 1. Is there anywhere to maintain a higher repeats per face of the texture by putting it in the script as well, if so how?. Thanks 
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
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02-27-2007 10:50
No, there isn't. This is an annoying limitation of llSetTextureAnim().
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Arksun Tone
Ark Designs, Sonyo
Join date: 26 Dec 2006
Posts: 91
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02-28-2007 13:51
Yes there is!. Someone helped me out in world, gave me a script which, when included with the texture rotation DOES remember repeats per side, including different repeat amounts per side! Fantastic!. This script was created freeware by its creator to so, anyone wants a copy, im me in world k! 
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
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03-01-2007 09:23
Send it to me, if you would. I think what's going on here is that a texture animation can handle LESS than one repeat per side, but not more. I could be wrong, though.
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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03-01-2007 10:22
You might be able to use llGetTextureScale instead of putting in a number or a variable. I can't test it however *shrug*.
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