Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
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07-04-2005 13:27
Can anyone confirm the following?
1. The spatial precision for collision of physical objects is still 0.1m. 2. llVolumeDetect spatial precision is 0.0m - actual penetration.
My experiments seem to point this way. But, I want to see if I missed anything there. I'm finally getting around to working on console games. And the 0.1m really messes up the scale of a game. But if I can get actual penetration from llVolumeDetect() then I should be able to hobble something together for these small closely packed game pieces.
Edit: Another question - when using llVolumeDetect() on a link set llDetectedLinkNumber() only seems to return 0 no matter which prim is penetrated. Is that right?
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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07-04-2005 15:15
From: Al Bravo 1. The spatial precision for collision of physical objects is still 0.1m. 2. llVolumeDetect spatial precision is 0.0m - actual penetration. Yeah, that sounds about right to me. From: someone Another question - when using llVolumeDetect() on a link set llDetectedLinkNumber() only seems to return 0 no matter which prim is penetrated. Is that right? I just tried this, and you're right. I bug-reported it. I'm guessing it has to do with the fact that the Lindens added llVolumeDetect quite a while after the original llDetected* functions, and it was just never caught. (Though, for all I know, it's an deliberate part of the llVolumeDetect design.)
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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07-04-2005 16:20
From: Al Bravo actual penetration. 
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