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Alicia Sautereau
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Join date: 20 Feb 2007
Posts: 3,125
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07-04-2007 17:09
hey all, since my last stupid question a couple of month ago about listners, i ran into something abit more challanging  i`m looking for an script wich can do this: update scripts in an rezzed prim (not attached) by version number on command after a new version has been added to the update prim bit more explained: i want to start selling commen used products but as an extra offer complete updates wich also includes allready rezzed scripted prims update so u don`t have to tear down everything and unpack the new version this is also for building projects so i can have say 100 scripted objects but only have to update the server instead of all 100 (just had to edit 21 prims twice arggg) don`t know if it`s possible, if there`s a freebie out there allready or have to buy it, just editing so many scripts over and over again is a pain in the @ss so if anyone could direct me to the right place i`d very much appriciate it! cause all i can find is the normal person update delivery :/
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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07-04-2007 23:41
There are several items in the Scripting Library that seem relevant. One is http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryProductUpdateServer.
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Alicia Sautereau
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Join date: 20 Feb 2007
Posts: 3,125
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07-05-2007 06:29
thx for pointing that 1 out  had a look at the other scripts and inworld again but it seems there isn`t anything out there that would update scipts in a prim directly from a server and just handout new versions to the user guess i`ll have to try figure it out on my own lol
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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07-05-2007 07:22
Not sure if I'm reading between the lines correctly, but if the request is actually for something that does *not* "just handout new versions to the user"... in other words, a *fully* automatic updater of products, I would love to know about that too, but upon reflection, pretty much convinced myself it was impossible with LSL and would require some sorta libsecondlife "bot"--and even then, only work part of the time. The problem I couldn't get past was that objects can only llGiveInventory() or llRemoteLoadScriptPin() to other objects if they're in the same sim... and I can't think of any way to get an object into a sim that's a void-surrounded island except with a bot (perhaps wearing the updater as an attachment), and then, if the sim is all no-scripts or restricted-access, it still wouldn't work. So, eventually, I convinced myself that it was better customer service anyway to give the update to the "registered owner" and let her just rez the updater. Hence a defect becomes a "feature." 
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