a lost user
Join date: ?
Posts: ?
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09-08-2005 07:48
....is there any way to change their color or texture? Or even remove them all together? Personnally, there's one script I'm writing when those particles would look good in black.
Any ideas?
Thanks.
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Rysidian Rubio
Ruby Red Head
Join date: 14 Jan 2004
Posts: 263
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09-08-2005 08:12
Do you mean the particles that appear around an object when it "speaks". If so they can't be changed or removed 
_____________________
"Bad News is - I cant script a thing.... Good News is - I buy less asprin than those who can " -Rosa Gardner
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
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09-08-2005 17:35
Unfortunately, there's no way to modify them. The particles 'dance' each time the script communicates using llSay(), llShout(), llWhisper() or llOwnerSay().
However, it may be possible to do what you want. You could re-work the script to communicate between linked prims using llMessageLinked(), or communicate to non-linked prims using llEmail(). Then, you could create a simple script that emits dancing black particles each time it detects communications by either means.
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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09-09-2005 00:27
The Wiki says you can't use InstantMessage to speak to anything other than an agent  Did it change recently ?
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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a lost user
Join date: ?
Posts: ?
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09-09-2005 00:36
Nope.. always been like that.
You can: llWhisper, llSay, llShout, or llEmail to another object but you can't send an IM to it. An object can send an IM, but it can't receive one.
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