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Daniela Bumbo
Registered User
Join date: 27 Feb 2007
Posts: 2
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06-22-2007 06:18
hello
i need a script for effects of having realistic smoke from a cigarette/cigar and same for a cup of hot coffee.
i got a script and tried many variations but it always looks like "little lights", but i would like to have a fine and realistic smoke.
anyone out there who can help me?
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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06-22-2007 08:19
Somewhere in the script there's no doubt a variable that ends up setting the value for PSYS_SRC_TEXTURE in the call to llParticleSystem(). In your Inventory | Library | Textures folder there's a texture called "Smoke". You can either copy that Texture into the prim with the script and use "Smoke" as the value of the aforementioned variable, or use its UUID, "b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d", instead of having to put the texture in the prim. That *should* look a bit more like smoke, given enough tweaking of other parameters.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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06-22-2007 10:33
Take a trip to Jopsey's excellent Particle Lab.
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