spam emitter (a git)
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Jabb3r Panhandle
Registered User
Join date: 27 Jan 2007
Posts: 20
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01-12-2009 09:23
wasn't sure where to post this, but I figured you guys know how there built, mebe yu can help get rid.
So situation is this. Have a paarticle emitter rez'd by a resident. I believe it's a physical scripted object as it moves with the land
It's just a bunch of black mist. I can only find the source using beacons, transparency doesn't work and I can see the 4 objests the mist is comming from, but only as beacons, not physical form.
I cann't highlight the beacons nor can I see the objects without them. How do I get rid. I had siilar prob with some snow, but found that object eventually, but this, I can't get it to appear with any combination of beacons and transparency.
Thanks
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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01-12-2009 09:31
From: Jabb3r Panhandle wasn't sure where to post this, but I figured you guys know how there built, mebe yu can help get rid.
So situation is this. Have a paarticle emitter rez'd by a resident. I believe it's a physical scripted object as it moves with the land
It's just a bunch of black mist. I can only find the source using beacons, transparency doesn't work and I can see the 4 objests the mist is comming from, but only as beacons, not physical form.
I cann't highlight the beacons nor can I see the objects without them. How do I get rid. I had siilar prob with some snow, but found that object eventually, but this, I can't get it to appear with any combination of beacons and transparency. Enable Highlight Transparent again, turn off particles (it's in the beacons somewhere) so you can see the beacon but not what they're emitting, and move really close to the beacons. If there's an emitter, there's a prim. Always. It might be tiny but you can't have particles without a prim.
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Jabb3r Panhandle
Registered User
Join date: 27 Jan 2007
Posts: 20
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01-12-2009 09:36
I've got the particles disabled. theres 4 particle sources and one is a script source also. I'll got highlight transparent on, but for life of me I can't see the object. I'm zoomed right in
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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01-12-2009 09:40
Actually walk right up to it too - if you're zoomed in but not standing near it, you might not be able to see tiny prims.
Or you can always post an SLURL and somebody probably will come by and help.
edit: and disable camera constraints (in the Advanced menu). The prim might be underneath the ground.
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Jabb3r Panhandle
Registered User
Join date: 27 Jan 2007
Posts: 20
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01-12-2009 09:44
It was near me, but it fell further away as the land was lowered by a friend. amera constraints were disabled. I just can't see it. Couldn't see the prim/object when it was right under me, now I just followed it down but still can't see it, lol
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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01-12-2009 09:50
Slurl?
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Jabb3r Panhandle
Registered User
Join date: 27 Jan 2007
Posts: 20
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01-12-2009 09:50
Ok well I rezzed a chair and sat on it to get by the sources. I can't see anythin, is it possible it's projected from somewhere else?
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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01-12-2009 09:54
Nope. The beacon will be centered on the center of the prim.
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Jabb3r Panhandle
Registered User
Join date: 27 Jan 2007
Posts: 20
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01-12-2009 10:07
Anybody about to come and have a look? cause I'm out of ideas.
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Kaylan Draken
Registered User
Join date: 2 Dec 2006
Posts: 127
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01-12-2009 10:10
Maybe the prim is very small and use an invisiprim script. I had that one time they are very difficult to find
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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01-12-2009 10:14
From: Jabb3r Panhandle Anybody about to come and have a look? cause I'm out of ideas. Slurl?
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Jabb3r Panhandle
Registered User
Join date: 27 Jan 2007
Posts: 20
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01-12-2009 11:16
a linden decided to restart the region, without lookin @ the problem of course so I'm none the wiser what it was or a better way to get rid, but it's fixed it @ least.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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01-12-2009 11:19
Really?? Interesting. I had thought about suggesting it was a ghosted prim - especially since you said you thought it was a physical object - but I've never heard of one emitting particles before.. Glad it's all fixed now. 
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Abraxes Binder
Registered User
Join date: 23 May 2008
Posts: 205
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01-13-2009 05:00
wouldent a problem like that be at least accesable if the viewer particle count is lowered to say '5'.. Now it should be posible to find the precise 'source of grief' since it only will be able to emit few particles and not a covering mist.. If the area marking tool then is used to draw a marking over the emitting area.. wouldent the grief-object be found? Also.. doesent land has an option of timed existence of foreign prims? I would expect a time-option to return the object to the j erks inventory.. I am a strong supporter of extended build-rights. there are many things that is more fun if object from own inventory can be used, but if that results in frustrating timeconsuming cleanup.. well then i can only express my sympati for the landowners, and wish the spammers to a dark warm place BR
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BR ab
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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01-13-2009 07:51
From: Abraxes Binder wouldent a problem like that be at least accesable if the viewer particle count is lowered to say '5'.. You can also do that but there's a toggle in the beacons menu that lets you just switch them off totally. Either way works but I find it easiest to just turn them off. From: Abraxes Binder If the area marking tool then is used to draw a marking over the emitting area.. wouldent the grief-object be found? Another good option. I should have asked the OP if they had done that - I do it so often I often forget about it.  From: Abraxes Binder doesent land has an option of timed existence of foreign prims? Yep - autoreturn. From: Abraxes Binder ...and wish the spammers to a dark warm place 
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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01-13-2009 08:27
Another very good one for finding particle emitters is Advanced -> Rendering -> Info Displays -> Particles. It shows a big, clear block of float text over every particle-emitting prim. Sometimes the info in the float text can even be useful, but either way it can be a lot clearer than the beacon.
I don't see why a ghosted prim wouldn't emit particles. It's just an appearance characteristic downloaded to the client, just like the prim's shape and its textures.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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01-13-2009 08:38
From: Hewee Zetkin I don't see why a ghosted prim wouldn't emit particles. It's just an appearance characteristic downloaded to the client, just like the prim's shape and its textures. All ghosted objects I've checked out appeared to be the result of a rez gone bad that wasn't cleaned up correctly. Physics & scripts would see the object but there was nothing (/me underlines 'nothing' a few times) there as far as the viewer was concerned. Doesn't a particle emitter without a prim sound strange to you, too?
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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01-13-2009 10:00
From: Meade Paravane All ghosted objects I've checked out appeared to be the result of a rez gone bad that wasn't cleaned up correctly. Physics & scripts would see the object but there was nothing (/me underlines 'nothing' a few times) there as far as the viewer was concerned. Oh. Okay. I've actually seen the reverse as well. Things rendered on the client, but with no affect on the world. Seen by my viewer but not by others. From: Meade Paravane Doesn't a particle emitter without a prim sound strange to you, too? Yes. Definitely. Maybe VERY small, cut to be an extremely thin splinter or something. Then again, if restarting the sim fixed it, who knows?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-13-2009 10:07
I didn't think a prim could have any viewer-side effect if it wasn't being downloaded to the viewer, and ghost prims are ghost because the viewer doesn't see them.
And if a prim is too small for you to see it, it shouldn't be generating particles either... that's why I've had to use big transparent spheres around the end of a smokestack to keep the emitter going, for example...
I wonder if they were crumpled sculpties.
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
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01-13-2009 14:34
From: Meade Paravane Really?? Interesting. I had thought about suggesting it was a ghosted prim - especially since you said you thought it was a physical object - but I've never heard of one emitting particles before.. I once had a similar phenomenon, on my sim, with a particle source I'd made. Heaven knows how I did it; I thought I had deleted it but the damn thing was still there in spirit, emitting particles like crazy. I could find it using the region/estate tools, and see it with show beacons, but just could not get rid of it until I restarted the sim. Even though the estate tools should have let me return it to myself, it wouldn't budge. When the sim restarted, though, it was gone.
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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01-13-2009 17:13
From: Argent Stonecutter I didn't think a prim could have any viewer-side effect if it wasn't being downloaded to the viewer, and ghost prims are ghost because the viewer doesn't see them. I believe it would be an object the viewer DID download, but that the viewer didn't properly get the info that the object had been removed on the server. Such an object could also be regarded as a "ghost" because the person who sees it can pass right through and can't sit on it or anything (client renders, but doesn't deal with collisions or link sets). From: Argent Stonecutter And if a prim is too small for you to see it, it shouldn't be generating particles either... that's why I've had to use big transparent spheres around the end of a smokestack to keep the emitter going, for example...
I wonder if they were crumpled sculpties. Good point. It could also be a megaprim that the OP was inside. The beacon and particles would be close to the megaprim's center, and you'd have to zoom WAY out (probably by a combination of high flying and camera work with constraints disabled) to see it.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-13-2009 17:44
From: Hewee Zetkin I believe it would be an object the viewer DID download, but that the viewer didn't properly get the info that the object had been removed on the server. Then just relogging would get rid of it. Or even using a deruther.
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