02-04-2007 11:19
These are not noted in the WIKI's. The only WIKI this one can update is the RPG Stats "Mirror" site. This one was never able to update any of the other WIKI's.

- llMoveToTarget apparently must be in the Root Prim of any attachments intended to move the avatar.
- The prim that the script that llMoveToTarget is in, if it is attached to the avatar when you saved it, must be detached and reattached, cycling through inventory.
- This one has not yet tested if simply dropping the prim and wearing it from the ground would have the same effect.
- The at_target event is not fired when the attachment moves an avatar, or, at least, this one never could get it to fire. This may be because the object being moved is an avatar and the attachment's location would not be the same as the avatar's, so the script never realizes that it's reached the destination. This one has setup a timer based workaround based on the theory that as long as llMoveToTarget is pushing the avatar through space { the avatar's position is changing } then the avatar has not reached it's target. When it has stopped { the position no longer changes } then it has reached it's target and fires off an "llStopMoveToTarget." This system is rather crude atm and this one has not made any efforts to make it more efficient. Subsequently, it can take a few seconds for the script to realize it's reached it's destination.
- For the "at_target" work around to work, this one had to setup a while loop after the initial llMoveToTarget function call that verified the avatar was in fact moving before initiating the timer based travel test.

This one will note these changes on the RPG Stats WIKI "Mirror" site. Anyone else is welcome to note these on other WIKI's, but this one is unable to access the other WIKI's to make changes to them.