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Hi, i am looking for someone who is willing to program a solid, but not to complicated combat system (no "magic powers"

The features i am looking for is malae (barstools, bricks, an axe, or whatever) and a few guns (pistol & magnum). There will be a very basic XP system, but nothing complicated.
I wasnt the combat system to be absolutely rock solid and VERY realistic, but fun 2 play at the same time. i have most of how it will work in my head, and it is as follows...
The healthbar above peoples heads will be graphical (10hp max, 0=death), as so will be the XP
If HP is under 0 (if the damage is more than 10hp, or the player has 1hp and recieves 2hp) damage then the avatar will be "hidden" under the ground. and giblets will be spawned (temporary physical) and fade over the space of 30 seconds, a pool of blood (a flat prim with a blood texture) will rez where the player died (none physical, phantom temporary, fades after 55 seconds, fade lasts 5 seconds) Also 5 or 6 blood particles will appear.
When the player does die, he is stuck there for 30 seconds, and is then "teleported" back to the entrance area of Felonhall.
A death sound will happen, if the player gets "gibbed" then a bloody sound will be played, if he just dies then a normal painfull death sound will play
When the player gets hit, 1 or 2 particles will appear (this will be a small blood graphic, so it looks like the player has been shot/hit) and a sort of hit, and ouch sound will play
For the XP this will be displayed as a number (i will make this a sort of graphic numbers font, no text will be used as display because it shows thru walls and is buggy)
each weapon will have a different level of damage.
Each player will have a HUD, wich will indicate health (by a small sculptie face, and a number from 100% to 0% (althou this will change in 10% values, as the actual health will only be from 0 - 10%) The small sculptie face will be for effect only, and have 4 textures (1 texture, 4 frames in the texture), being from 100% normal, to dead
There will be only 2 classes, humans and the infected. each will have there own levels of damage and own set perameters
Guns and melae can be used by both sides
The above is absolutely mandatory for what i need for Felonhall
What follows would be nice to have and add to the game, but is not necesserily mandentory...
I would like there to be ammo for each gun. i would also like there to be ammo that you can "pick up"
Each "side" has there own HUD and health stat graphics (althou the graphic font will be the same
When the player dies, i would like what ever side there on to teleport to there own safety area, each side dies for 30 seconds, and starts out with only 1 HP, and gradually gains to 10%
Effects
When the player shots the gun, it obviously makes a sound, but must also make 1 particle (a shell ejection) this reduces lag, and saves on temp-on-rez prims.
I am willing to pay big bucks for this, it is really needed and DCS will not cut it, and has loads of unwanted laggy features. I am expecting this to run on Mono when it gets released to the grid in a few weeks, so not to sorry 2 much about lag, but try 2 keep the code optimized.
(mono runs scripts 4x faster, and uses 75% less sim CPU). the system will be built for use on mono
I know its allot 2 ask, but as they say, no pain : no game. and i want Felonhall to perform as good as it looks
Please contact me in-world, Cheers
Chaos!
