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advanced but practicle combat system scripter required

Chaos Markstein
Registered User
Join date: 22 Nov 2007
Posts: 235
04-18-2008 12:24
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Hi, i am looking for someone who is willing to program a solid, but not to complicated combat system (no "magic powers";)

The features i am looking for is malae (barstools, bricks, an axe, or whatever) and a few guns (pistol & magnum). There will be a very basic XP system, but nothing complicated.

I wasnt the combat system to be absolutely rock solid and VERY realistic, but fun 2 play at the same time. i have most of how it will work in my head, and it is as follows...


The healthbar above peoples heads will be graphical (10hp max, 0=death), as so will be the XP

If HP is under 0 (if the damage is more than 10hp, or the player has 1hp and recieves 2hp) damage then the avatar will be "hidden" under the ground. and giblets will be spawned (temporary physical) and fade over the space of 30 seconds, a pool of blood (a flat prim with a blood texture) will rez where the player died (none physical, phantom temporary, fades after 55 seconds, fade lasts 5 seconds) Also 5 or 6 blood particles will appear.

When the player does die, he is stuck there for 30 seconds, and is then "teleported" back to the entrance area of Felonhall.

A death sound will happen, if the player gets "gibbed" then a bloody sound will be played, if he just dies then a normal painfull death sound will play

When the player gets hit, 1 or 2 particles will appear (this will be a small blood graphic, so it looks like the player has been shot/hit) and a sort of hit, and ouch sound will play

For the XP this will be displayed as a number (i will make this a sort of graphic numbers font, no text will be used as display because it shows thru walls and is buggy)

each weapon will have a different level of damage.

Each player will have a HUD, wich will indicate health (by a small sculptie face, and a number from 100% to 0% (althou this will change in 10% values, as the actual health will only be from 0 - 10%) The small sculptie face will be for effect only, and have 4 textures (1 texture, 4 frames in the texture), being from 100% normal, to dead

There will be only 2 classes, humans and the infected. each will have there own levels of damage and own set perameters

Guns and melae can be used by both sides


The above is absolutely mandatory for what i need for Felonhall

What follows would be nice to have and add to the game, but is not necesserily mandentory...

I would like there to be ammo for each gun. i would also like there to be ammo that you can "pick up"

Each "side" has there own HUD and health stat graphics (althou the graphic font will be the same

When the player dies, i would like what ever side there on to teleport to there own safety area, each side dies for 30 seconds, and starts out with only 1 HP, and gradually gains to 10%


Effects

When the player shots the gun, it obviously makes a sound, but must also make 1 particle (a shell ejection) this reduces lag, and saves on temp-on-rez prims.





I am willing to pay big bucks for this, it is really needed and DCS will not cut it, and has loads of unwanted laggy features. I am expecting this to run on Mono when it gets released to the grid in a few weeks, so not to sorry 2 much about lag, but try 2 keep the code optimized.

(mono runs scripts 4x faster, and uses 75% less sim CPU). the system will be built for use on mono

I know its allot 2 ask, but as they say, no pain : no game. and i want Felonhall to perform as good as it looks

Please contact me in-world, Cheers

Chaos!
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
04-18-2008 12:47
Wrong forum. All the creative people of different disciplines looking for-hire work follow the Products Wanted forum.
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
From: someone
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
04-18-2008 14:48
or the Employment Opportunities forum...
Chaos Markstein
Registered User
Join date: 22 Nov 2007
Posts: 235
04-18-2008 18:32
oh FFS! who gives a bloody shit, if its read & understood then who cares. makes everyone sounds right wing,lol
Laurence Corleone
Registered User
Join date: 12 Oct 2006
Posts: 126
04-18-2008 18:56
From: Chaos Markstein
oh FFS! who gives a bloody shit, if its read & understood then who cares. makes everyone sounds right wing,lol

Or makes you look not bright enough to post in the correct section. Or worse, like a slimeball with an inflated sense of entitlement that thinks he should be able to post anything he wants anywhere he pleases. :insert the obligatory "lol" here:
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
04-19-2008 08:57
As a potential scripter who has experience making game systems, I might give a shit. However, if the person I work for can't be troubled to treat the forum participants with respect, why would I consider that I would be treated any better as your contractor/employee?

You should consider that there are a lot of projects out there and a lot of people whom I can work for at any given moment. Consequently, you should do everything you can to make working for you look attractive and lucrative, including, but not limited to, avoiding making yourself look like a complete and utter twit in your first request thread. Scripters are often highly picky creatures, because the more experienced ones who can do something complex and do it well have been burned before enough to make them picky about whom they work for.

Post in the right forum, make your pitch for assistance as brilliant as you can, and wait to see if you get any bites. Bump it if you have to, but only EVERY ONCE IN A WHILE. If it is still on the first page, chances are, anyone who is looking for that kind of work *WILL* see it. If you still don't get any bites, figure that everyone who is / would be interested is busy right now, and try again later. You may have to offer incentives to get someone to work on your project.

Speaking of which, do you have a budget / price range in mind for the product? IE, what are you expecting to pay for it, at most? Posting that with the RFP might entice people (or chase them off..).
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
04-19-2008 09:08
From: Talarus Luan
As a potential scripter who has experience making game systems, I might give a shit. However, if the person I work for can't be troubled to treat the forum participants with respect, why would I consider that I would be treated any better as your contractor/employee?

Well, quite. Suddenly, the mystery to how this somewhat notorious project seems to still be in a limbo state of development is a little clearer.
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http://ordinalmalaprop.com/forum/ - visit Ordinal's Scripting Colloquium for scripting discussion with actual working BBCode!

http://ordinalmalaprop.com/engine/ - An Engine Fit For My Proceeding, my Aethernet Journal

http://www.flickr.com/groups/slgriefbuild/ - Second Life Griefbuild Digest, pictures of horrible ad griefing and land spam, and the naming of names
Chaos Markstein
Registered User
Join date: 22 Nov 2007
Posts: 235
04-19-2008 13:54
From: Talarus Luan
Speaking of which, do you have a budget / price range in mind for the product? IE, what are you expecting to pay for it, at most? Posting that with the RFP might entice people (or chase them off..).


my max budget would be US$100 for the whole system, including weapons/melae script.

i am kool 2 work with, i've had the same 2 SL partners working with me since right back in the beginning (about 2 years ago)

i just find it irrelivent when ppl are picky about something as trivial as where the post is located, its only a forum, more so a forum for a virtual world

if it were "just a forum" then i would care more, but it is a forum for a product, in this case SL
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
04-19-2008 14:44
It is a forum with various sub-forums. Those sub-forums are specifically designed for certain purposes, say, to advise people on various problem that they are experiencing whilst composing scripts.

Those frequenting those sub-forums - for example, those frequenting Scripting Tips - are there for said purposes and not to reply to your advertisements.

Clearly you have posted here enough to realise this distinction; thus the only explanation for your repeated posting of the same commercial announcement in irrelevant places that I can think of is that you are simply rude and do not care. This is most definitely borne out by your responses on this and other threads.

Given that this is a forum dedicated to advice, I would advise you to:

(a) go away;
(b) wait for a while;
(c) come back when you appreciate the points that many, many people have made regarding how you have been offensive.

No serious scripter or person in general would consider associating with you on a business venture based on your boorish and abusive behaviour here. This is not by any means unresolvable - all it requires is that you realise the issue and correct it.
_____________________
http://ordinalmalaprop.com/forum/ - visit Ordinal's Scripting Colloquium for scripting discussion with actual working BBCode!

http://ordinalmalaprop.com/engine/ - An Engine Fit For My Proceeding, my Aethernet Journal

http://www.flickr.com/groups/slgriefbuild/ - Second Life Griefbuild Digest, pictures of horrible ad griefing and land spam, and the naming of names
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
04-19-2008 14:47
From: Chaos Markstein
i just find it irrelivent when ppl are picky about something as trivial as where the post is located, its only a forum, more so a forum for a virtual world

if it were "just a forum" then i would care more, but it is a forum for a product, in this case SL

OK, I really shoudn't but I'll bite.

Chaos, please look closely at these two lines of yours and tell me how they could possibly do anything but further alienate the people in this "just a forum". Do you think we are just a pack of kids in school hoping to make a little extra money to buy a new pair of sneakers with? For you and the Gary Glimmer's in this world, please look again. Some of the contributors for Scripting Tips, Animation Tips, Building Tips and Texturing Tips are some of the top content creation people in the game. Some of us not only make a little extra money from the game but full time livings. Others make more then a decent living in our RL jobs, yet we contribute our RL free time to helping others here with no recompense. We do all of this with a total lack of support from LL and hope to gain nothing more then an occasional thank you.

The $100 you are offering would be for 20 to 40 hours of work for a one-off weapons system which would be worth more if we just scripted it ourselves and sold it in our own shops for more then the $2.50 to $5.00 per hour you are offering. All of this and we could concentrate on helping people that need help here in our "just a forum". People that are appreciative of the contribution we make here.
_____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
From: someone
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
04-19-2008 16:28
From: Chaos Markstein
my max budget would be US$100 for the whole system, including weapons/melae script.


Wlel, I wish you the best of luck finding someone who is willing to work on a complex project for peanuts. :)

From: someone
i am kool 2 work with, i've had the same 2 SL partners working with me since right back in the beginning (about 2 years ago)


Maybe you need to have them handle the business end of things? Might go a bit better.

From: someone
i just find it irrelivent when ppl are picky about something as trivial as where the post is located, its only a forum, more so a forum for a virtual world


You might find it irrelevant, but WE DO NOT. What difference does it make whether it is a forum or not, or for a virtual world or not? We're still people here. You're asking for our help, right? Would you walk into a Waffle House and yell repeatedly "Hay! I need a bricklayer! Any of you masons in here??". Would you expect to get any realistic response in that situation?

From: someone
if it were "just a forum" then i would care more, but it is a forum for a product, in this case SL


Well, if you don't care more about us, why should I or anyone else care more about you?
Chaos Markstein
Registered User
Join date: 22 Nov 2007
Posts: 235
04-19-2008 17:37
this is a post asking for help on a combat system, my freind said i woudlnt get the response i liked on the forums & she was right, ill go find help elsewhere


i am only trying 2 be constructive, but these forums seem 2 be the oposite
Haru Radek
C:SI komodo samurai clan
Join date: 16 Nov 2007
Posts: 3
04-19-2008 20:46
From: someone

i am only trying 2 be constructive, but these forums seem 2 be the oposite

let see us how much youre constructive...start posting a code draft
xD
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
04-19-2008 21:31
While we're giving analogies (I do like the waffle house one, but this might but this one might apply a little more closely), how well would it go over for a business recruiter to walk unannounced into a college class in progress and start trying to interview/recruit students? I don't think most of the students would like it very much (that's why there are college job fairs; the students who are ready and looking for that kind of thing know where and when to go and can feel comfortable that it won't interfere with their other activities, such as learning). I SURE know the teachers wouldn't appreciate it.

Structure in our forums is a good thing. Everyone knows where to go for what they want. What they want to get, and what they want to give.