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Water splashing when walking through it ... ?

Blaze Columbia
on Fire!
Join date: 21 Oct 2005
Posts: 280
01-09-2006 08:38
I've heard about some scripted particle system that causes splashing when an avie walks into a body of water like a pool. Does anyone know where I can find that?

I want to make my reflecting pool more 'interactive'! LOL


Here's my reflecting pool...

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Main Store at Blaze 71,117,22
Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
01-09-2006 08:43
Jillian Callahan makes some that's pretty popular, I'd check her picks and see if you can find it there. Also Jesrad Seraph makes some if I remember right.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-09-2006 08:50
From: Logan Bauer
Jillian Callahan makes some that's pretty popular, I'd check her picks and see if you can find it there. Also Jesrad Seraph makes some if I remember right.


The problem with this is that it's all either no-copy or no-transfer, so if you want to sell (or give away) a pool, you can't use it. Fair enough if they don't want their work being resold, but that means it's still valid for someone to ask how to make their own from scratch.
Joy Honey
Not just another dumass
Join date: 17 Jun 2005
Posts: 3,751
01-09-2006 08:51
I have no problems getting Jillian's splashable water.. I just don't remember where I got it. I may have some in inventory that I'll be happy to pass along to you, just have to look :)
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Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
01-09-2006 11:05
I don't know how other people do it, but I would

a) detect collision (collision_start event)
b) get the position of the colliding object with llDetectedPos() in said event
c) rez a temp on rez particle generating prim in that position, adjusted for water surface

you could rez whatever instead of water particles, like rotating ducks or something :)

Blaze, that's a lovely snapshot
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
01-09-2006 12:05
i beleive rickard (misspelled) wrote a splash script once.
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
01-09-2006 12:24
That's pretty good :) How do you make it reflective like that? Is that related to shiny in any way? I've thought of attending some of the water classes, they look like they'll be fun to play with.
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
01-09-2006 14:35
ya, I have one that works pretty well and is copy transfer :). I'll send you one when I get off work tonight.
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Blaze Columbia
on Fire!
Join date: 21 Oct 2005
Posts: 280
01-09-2006 14:38
thanks for all the help so far!

Joy sent me Jillian's script in world and that seems to have done the trick for the most part. It only splashes when you enter or leave a prim, but that's cool enough. I don't expect people to be frolicking in my reflecting pool! :) just wanted to have that detail in there :)


As for the reflection, It's double prims, with an upside down build underneath the water/ground layer. It's been a lot of fun to build. I had to do it at 250m up so I could build the bottom side. Couldn't really build a store in the sky before p2p, without confusing too many people on how to get to my store.
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Main Store at Blaze 71,117,22
Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
01-09-2006 14:56
From: someone
As for the reflection, It's double prims, with an upside down build underneath the water/ground layer.


Wow. That's a lot of work :)