I want to make my reflecting pool more 'interactive'! LOL
Here's my reflecting pool...

These forums are CLOSED. Please visit the new forums HERE
Water splashing when walking through it ... ? |
|
Blaze Columbia
on Fire!
![]() Join date: 21 Oct 2005
Posts: 280
|
01-09-2006 08:38
I've heard about some scripted particle system that causes splashing when an avie walks into a body of water like a pool. Does anyone know where I can find that?
I want to make my reflecting pool more 'interactive'! LOL Here's my reflecting pool... ![]() _____________________
![]() Main Store at Blaze 71,117,22 |
Logan Bauer
Inept Adept
![]() Join date: 13 Jun 2004
Posts: 2,237
|
01-09-2006 08:43
Jillian Callahan makes some that's pretty popular, I'd check her picks and see if you can find it there. Also Jesrad Seraph makes some if I remember right.
_____________________
![]() PICS - BLOG - http://arcticgreenhouse.blogspot.com/ XSTREET - INWORLD -http://slurl.com/secondlife/Alternate Reality/144/138/54/ |
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
|
01-09-2006 08:50
Jillian Callahan makes some that's pretty popular, I'd check her picks and see if you can find it there. Also Jesrad Seraph makes some if I remember right. The problem with this is that it's all either no-copy or no-transfer, so if you want to sell (or give away) a pool, you can't use it. Fair enough if they don't want their work being resold, but that means it's still valid for someone to ask how to make their own from scratch. |
Joy Honey
Not just another dumass
![]() Join date: 17 Jun 2005
Posts: 3,751
|
01-09-2006 08:51
I have no problems getting Jillian's splashable water.. I just don't remember where I got it. I may have some in inventory that I'll be happy to pass along to you, just have to look
![]() _____________________
Reality continues to ruin my life. - Calvin
You have delighted us long enough. - Jane Austen Sometimes I need what only you can provide: your absence. - Ashleigh Brilliant |
Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
|
01-09-2006 11:05
I don't know how other people do it, but I would
a) detect collision (collision_start event) b) get the position of the colliding object with llDetectedPos() in said event c) rez a temp on rez particle generating prim in that position, adjusted for water surface you could rez whatever instead of water particles, like rotating ducks or something ![]() Blaze, that's a lovely snapshot |
Strife Onizuka
Moonchild
![]() Join date: 3 Mar 2004
Posts: 5,887
|
01-09-2006 12:05
i beleive rickard (misspelled) wrote a splash script once.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |
Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
|
01-09-2006 12:24
That's pretty good
![]() |
Rickard Roentgen
Renaissance Punk
![]() Join date: 4 Apr 2004
Posts: 1,869
|
01-09-2006 14:35
ya, I have one that works pretty well and is copy transfer
![]() _____________________
|
Blaze Columbia
on Fire!
![]() Join date: 21 Oct 2005
Posts: 280
|
01-09-2006 14:38
thanks for all the help so far!
Joy sent me Jillian's script in world and that seems to have done the trick for the most part. It only splashes when you enter or leave a prim, but that's cool enough. I don't expect people to be frolicking in my reflecting pool! ![]() ![]() As for the reflection, It's double prims, with an upside down build underneath the water/ground layer. It's been a lot of fun to build. I had to do it at 250m up so I could build the bottom side. Couldn't really build a store in the sky before p2p, without confusing too many people on how to get to my store. _____________________
![]() Main Store at Blaze 71,117,22 |
Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
|
01-09-2006 14:56
As for the reflection, It's double prims, with an upside down build underneath the water/ground layer. Wow. That's a lot of work ![]() |