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kite string?

Rhysling Greenacre
Registered User
Join date: 15 Nov 2003
Posts: 132
06-15-2005 15:12
is it possible to make a kite string with particles?
Ushuaia Tokugawa
Nobody of Consequence
Join date: 22 Mar 2005
Posts: 268
06-15-2005 15:47
try something like this:

CODE

key stringTexture = "aa7bde5b-d5a1-b391-6add-1b1f7a732599";
key kiteKey = "put the key of the object you're connecting the string to here";

default {
state_entry() {
llParticleSystem([
PSYS_PART_FLAGS, PSYS_PART_FOLLOW_VELOCITY_MASK | PSYS_PART_TARGET_LINEAR_MASK,
PSYS_PART_START_SCALE, <0.04000, 1.00000, 0.00000>,
PSYS_SRC_TARGET_KEY, kiteKey,
PSYS_SRC_TEXTURE, stringTexture
]);
}
}


Note: That texture is 64x64 with a two-pixel wide "string" in the middle. It's possible to get it even thinner if you make a larger texture (so the string/transparent background ratio is lower);
Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
06-15-2005 21:38
heh I just made a kite sunday ;)
i used long thin particles and a target
on the kite, adjust the rate untill it looks
good. im at work now so i cant post the script
i used.
-LW