Rhysling Greenacre
Registered User
Join date: 15 Nov 2003
Posts: 132
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06-15-2005 15:12
is it possible to make a kite string with particles?
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Ushuaia Tokugawa
Nobody of Consequence
Join date: 22 Mar 2005
Posts: 268
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06-15-2005 15:47
try something like this: key stringTexture = "aa7bde5b-d5a1-b391-6add-1b1f7a732599"; key kiteKey = "put the key of the object you're connecting the string to here";
default { state_entry() { llParticleSystem([ PSYS_PART_FLAGS, PSYS_PART_FOLLOW_VELOCITY_MASK | PSYS_PART_TARGET_LINEAR_MASK, PSYS_PART_START_SCALE, <0.04000, 1.00000, 0.00000>, PSYS_SRC_TARGET_KEY, kiteKey, PSYS_SRC_TEXTURE, stringTexture ]); } }
Note: That texture is 64x64 with a two-pixel wide "string" in the middle. It's possible to get it even thinner if you make a larger texture (so the string/transparent background ratio is lower);
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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06-15-2005 21:38
heh I just made a kite sunday  i used long thin particles and a target on the kite, adjust the rate untill it looks good. im at work now so i cant post the script i used. -LW
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