Quick question about an objects Key when it crosses a sim boundary. I know each time an object is rezed it gets a new key, is this also true of objects that cross a sim boundary or does it retain the same key?
My reason is I am making an "Emergency Beacon" hud for my boat. I have had issues where I would clip unrezed banlines, get throw overboard and the part of the script that should stop the boat fails. So what I want to do is have the beacon and boat sync IDs when the pilot sits, Then when you get thrown over board you click the "Emergency Beacon" and it IMs the boat and it IMs back its current sim and location likely in a repeating cycle every 30 seconds or so, or till you turn the beacon off. Now this goes without saying that it will not work if the boats key changes on sim crossing as the beacon will no longer have the correct key to IM and thus my question.