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Object Key and Sim Crossings

Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
06-27-2008 12:31
Quick question about an objects Key when it crosses a sim boundary. I know each time an object is rezed it gets a new key, is this also true of objects that cross a sim boundary or does it retain the same key?

My reason is I am making an "Emergency Beacon" hud for my boat. I have had issues where I would clip unrezed banlines, get throw overboard and the part of the script that should stop the boat fails. So what I want to do is have the beacon and boat sync IDs when the pilot sits, Then when you get thrown over board you click the "Emergency Beacon" and it IMs the boat and it IMs back its current sim and location likely in a repeating cycle every 30 seconds or so, or till you turn the beacon off. Now this goes without saying that it will not work if the boats key changes on sim crossing as the beacon will no longer have the correct key to IM and thus my question.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
06-27-2008 12:34
No, you should be fine there - once it is rezzed, the key should not change.
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
06-27-2008 15:27
You cannot IM an object though. You might mean e-mail.