this is the script i use:
CODE
// Sliding door LSL script #4
// Handles the touch event.
// Handles the collision event.
// Handles closing the door automatically via a timer event.
// Triggers sounds when the door opens or closes.
// Parameters you might want to change
float delay = 0.0; // time to wait before automatically closing door
vector delta = <-1.2, 0.0, 0.0>; // amount to move door when we open it
float volume = 0.5; // 0.0 is off, 1.0 is loudest
// Variables you will most likely leave the same
vector closed_position; // original position of the door when closed
key open_sound = "Door open";
key close_sound = "Door close";
// Processing for the script when it first starts up
default {
// What we do when we first enter this state
state_entry() {
closed_position = llGetPos(); // Save position when door is closed
state closed; // Move to the closed state
}
}
// Processing for the script when it is in the closed state
state closed {
// What we do when we first enter this state
state_entry() {
llTriggerSound(close_sound, volume); // Trigger the sound of the door closing
llSetPos(closed_position); // Move door to closed position
}
// What we do when the door is clicked (”touched”) with the mouse
touch_start(integer total_number) {
state open; // Move to the open state
}
// What to do when something hits the door
collision_start(integer total_number)
{
state open; // Move to the open state
}
// What to do when the timer goes off
timer()
{
llSetTimerEvent(0.0); // Set the timer to 0.0 to turn it off
}
}
// Processing for the script when it is in the open state
state open {
// What we do when we first enter this state
state_entry() {
llTriggerSound(open_sound, volume);// Trigger the sound of the door opening
llSetPos(closed_position + delta); // Move door to open position
llSetTimerEvent(delay); // Set the timer to automatically close it
}
// What we do when the door is clicked (”touched”) with the mouse
touch_start(integer total_number) {
state closed; // Move to the closed state
}
// What to do when something hits the door
collision_start(integer total_number)
{
// Do nothing, the door is already open
}
// What to do when the timer goes off
timer()
{
llSetTimerEvent(0.0); // Set the timer to 0.0 to turn it off
state closed; // Move to the closed state
}
}
Thx