oliver Prototype
Registered User
Join date: 19 Jul 2004
Posts: 96
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07-24-2004 19:23
Will some nice person either post or send me a sit script.
also does anyone have a script to say how many visitors youve had on your land?
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Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
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07-24-2004 19:35
Oliver, buddy, dude, please look around in-world.  Both of these are available all over the place if you just look. 
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Brian Livingston
Registered User
Join date: 26 Jan 2004
Posts: 183
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07-25-2004 05:42
Have you checked out the Script Library? I'm pretty sure that both are available within that forum.
I am almost positive that the visitor counter is in ther and am probably 75% sure that a sit script is in there.
Or... I have seen Adam Zaius selling a sit script at the Scripting Emporium for $5L. Search for the "Scripting Emporium" in the Find window in the SL client. Visitior counters are available all over the place in world. Ican't seem to go an hour or two (unless I'm building) without coming across a free to copy visitior counter.
I hope that helps.
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Chance Small
Linden PITA
Join date: 30 Jul 2003
Posts: 170
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Re: Could i have a sit script please
07-25-2004 05:53
From: someone Originally posted by oliver Prototype Will some nice person either post or send me a sit script.
also does anyone have a script to say how many visitors youve had on your land? What do you want this 'sit script' to do? As far as I know sitting on something doesn't require a script. However, if you are trying to alter the position/rotation in which someone sits on an object, then refer to: From: someone A.12. llAvatarOnSitTarget
key llAvatarOnSitTarget(void);
If an avatar is sitting on the sit target, return the avatar's key, NULL_KEY otherwise. This only will detect avatars sitting on sit targets defined with llSitTarget.
and From: someone A.231. llSitTarget
llSitTarget(vector offset, rotation rot);
Set the sit location for this object. If offset == ZERO_VECTOR clear the sit target.
Of the standard lsl guide which came with the Second Life install.
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