Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
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05-28-2005 10:35
if you have 10 sits in an object...of course all would use the same script, and there is a listen in each script.. Does this 1 object open 10 listens, or it just opens 1 as 1 object and all listen? If opens 10, then would just listen function in the other 9 (not a llListen to open channel, just the listen function) work? Thanks 
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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05-28-2005 10:38
if you have 10 scripts that each have a listen open, then they would have 10 listens open. doesn't matter where the 10 scirpts are.
try using one listen and using linked messages to communicate between the prims.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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05-28-2005 16:53
To clarify, there is also a bug with the "Active Scripts" portion of the debug menu that might make it seem this way. If an object is ACTIVE, it'll flag all of the scripts in its root prim as "Active Scripts" in the Debug Menu. This is inaccurate. Please remember that nothing beats simply knowing what you're doing when you script. And yes, 10 scripts * 1 listener each = 10 listeners. However, if only one is in the root, only one will be picked up in the Debugger. Confusing, I know. 
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
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05-28-2005 20:13
K, switched to 1 listen, then rest link message... Thanks 
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Zalandria Zaius
Registered User
Join date: 17 Jan 2004
Posts: 277
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sit scripts
05-30-2005 10:12
if these are sit scripts for furniture forgo the listeners all together and put them on a linked touch. I yank out every listener I find in furniture.
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