The higher the number is the better chance the name should have at being selected randomly.
So, if we have a few varialbles in the stride like
DALIST = ["tree",10,"dog",5,"blah",6];
"tree" should have a chance at being selected with the odds of 10 in 21 (all numbers added up).
dog odds are 5 in 21, and blah odds are 6 in 21 ..
anyways, I know I could just create a new list and add each name to it as many times as NUMBER is.. then find a random name from that list .. but that could take A LOOTTT of memory, adding tree to a list say 250 times adds up pretty quick... Im just wondering if theres some sort of function/algorithm I could use to do what im trying to accomplish WITHOUT having to create a new list and using the variable groups I can get .. which are name and number.
I currently have this code in place temp, which finds a random name from the strided list (looking at only the even numbers in the list, those being the names.)
CODE
integer GetEvenNumberFromlist() {
integer random = (integer)(randBetween(0,llGetListLength(DALIST)));
while((integer)(random & 1) != 0) {
random = (integer)(randBetween(0,llGetListLength(DALIST)));
}
return random;
}
function_later_in_the_script_:P() {
integer RandEvenNumber = GetEvenNumberFromlist();
string pickedname = llList2String(DALIST, RandEvenNumber);
}
but the problem with this code is, it doesnt use the numbers at all to determine the winner, and all have the same odds. I need to somehow incorporate the numbers in this code to determine the winner how i described in above writings.
Getting the name and attached number from the strided list saved in a string and integer is not hard for me, so thats no problem.
hope I didn't confuse you too much, maybe someone can help.. its almost 2AM and im hoping someone will come up with a logical answer by morning so I don't have to come up with my own solution

Thanks.
. Now loop through the list, and each time subtract the odds number from the random number. If it's ever below zero, pick the current item. As long as your list isn't empty and doesn't have all 0 odds, it's guaranteed to go below zero. This way you don't have to figure out how to get at the previous item.