Teleport script wanted (that works at high altitude)
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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11-26-2008 02:31
I've not had much luck so far here  Bought a couple of free Teleport scripts of Xstreet SL, and also tried a couple from there forums. The problem I've got so far is they don't appear to work, or rather give very odd results ! I can only assume it's because I'm trying to use the teleporters (only over a short range, and within the same sim) BUT at a high altitude (over 2000m) All I'm really after is a simple script that I can put into one of my prims, with a destination location so I can TP to an area within my parcel (or another parcel) but withing the same sim, and the distance would be well less than 100m But they must work at around 2000m high I'm assuming due to some bug (and the change in allowed build height) this is why the ones I've tried so far are having problems working. There is a free script on the forums, which even allowed you to add Avatar names (an allowed list) but that did not work at my height either  Can anyone help?
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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11-26-2008 02:37
Just to add....... What I'd ideally like to do it create say 4 small prim buttons on the wall next to each other. Each of these has a teleport script to a different location. So you just right click the appropriate button/Prim (on the panel) to TP to your chosen location. 
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-26-2008 03:33
If any of the scripts use warpPos then replace it with the updated function here : https://wiki.secondlife.com/wiki/WarpPosOr you can also use the posJump which is linked to at the bottom of that page.
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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11-26-2008 03:56
From: Jesse Barnett If any of the scripts use warpPos then replace it with the updated function here : https://wiki.secondlife.com/wiki/WarpPosOr you can also use the posJump which is linked to at the bottom of that page. Thanks. Possibly a little over my head (tech wise) but I shall take a look at the script and see if I can spot what you are referring to. Another "Totally Bizarre" thing was that, I made a prim cube, put in a script, It did not Teleport, and then shortly afterwards the prim cube went invisible ! Only appearing temporarily when my Avatar walked thru it, and when it WAS visible for fractions of a second, it had changed to a odd texture !!!! Managed to select and delete it. but weird !!!!
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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11-26-2008 05:10
Piggie,
I dropped one to you in-world that works. My workshop is at 2000 meters and I use it to tp down to my shop at ground level. You just have to change the destination coordinates at the top of the script.
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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11-26-2008 05:37
From: Cheree Bury Piggie,
I dropped one to you in-world that works. My workshop is at 2000 meters and I use it to tp down to my shop at ground level. You just have to change the destination coordinates at the top of the script. Many thanks for that. I shall try it later tonight when I get home from work and let you know how it goes. Again, many thanks 
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Jeredin Denimore
Romani Ite Domum
Join date: 5 Jul 2008
Posts: 95
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11-26-2008 06:01
From: Piggie Paule Thanks.
Possibly a little over my head (tech wise) but I shall take a look at the script and see if I can spot what you are referring to.
Another "Totally Bizarre" thing was that, I made a prim cube, put in a script, It did not Teleport, and then shortly afterwards the prim cube went invisible ! Only appearing temporarily when my Avatar walked thru it, and when it WAS visible for fractions of a second, it had changed to a odd texture !!!!
Managed to select and delete it. but weird !!!! Heh that sounds like the prim was teleporting to its destination and back again rapidly. When that happens it's generally an error handling event transition in the script.
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Klug Kuhn
Registered User
Join date: 7 Sep 2007
Posts: 126
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11-30-2008 17:50
From: Piggie Paule I've not had much luck so far here  Bought a couple of free Teleport scripts of Xstreet SL, and also tried a couple from there forums. The problem I've got so far is they don't appear to work, or rather give very odd results ! I can only assume it's because I'm trying to use the teleporters (only over a short range, and within the same sim) BUT at a high altitude (over 2000m) All I'm really after is a simple script that I can put into one of my prims, with a destination location so I can TP to an area within my parcel (or another parcel) but withing the same sim, and the distance would be well less than 100m But they must work at around 2000m high I'm assuming due to some bug (and the change in allowed build height) this is why the ones I've tried so far are having problems working. There is a free script on the forums, which even allowed you to add Avatar names (an allowed list) but that did not work at my height either  Can anyone help? Check this out when you have time  L$1 full perm script http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=973776
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