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Hg Beeks
llGetElement(80);
Join date: 13 Apr 2006
Posts: 134
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01-08-2007 00:08
I know I just posted this, but I can't remember whether I posted on the Tips or Library forum, and it's not appearing on either, so... I'm attempting to set up a sort of turret gun for a friend of mine; I have it set up so it fires, and even switches between two barrels (Oooh.). However, llRezObject fires according to world coordinates, so having the velocity be exactly Z or X makes it so it will fire in the wrong direction if turned. I'm sure someone else has run into this problem - What's the solution?
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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01-08-2007 00:31
You are quite right and have given the answer in your question. You need to take into account the rotation of the turret in the rez call. Try This thread
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Hg Beeks
llGetElement(80);
Join date: 13 Apr 2006
Posts: 134
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01-08-2007 00:51
Fantastic. I figured it was something like that, but the whole rotation and trig stuff has always been a weakness for me. Thanks a ton.
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