CODE
collision_start(integer num_detected)
{
if (llDetectedType(0) != AGENT)
{
return;
}
// Do my stuff
}
?
It appears that if you're walking on anything other than land, you generate collisions with every step, so the handler ends up getting called a lot. llCollisionFilter seems to only work for specific objects, not a type of object. What would be ideal would be something similar to the parameter in llSensor(), but I'm not sure if anything like that exists for collisions?
Thanks,
Ziggy
Edited to fix typo in title. Though it looks like it only changes the post title, not the thread title
