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Bling/Hovertext Won't Go Away?

Morgan Underwood
Registered User
Join date: 24 Oct 2007
Posts: 13
04-28-2008 22:07
Hi- I've made a couple of items in my learning about all this; one is a bracelet I put a bling script into and the other was just a box with a simple hovertext. In both cases I decided not to go with the scripts I had and deleted them BUT the bling and the hovertext are still present with each item!

When you add a script like that, does it 'imbed' itself in the prim, or is ther a way to erase is completely? OR do I just have to make a completely new object and discard the old one?
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
04-28-2008 22:09
Yes, the prim remembers those settings without the scripts.

This explains how to clean up.

http://wiki.secondlife.com/wiki/Remove_Prim_Properties
_____________________
Linnrenate Crosby
Registered User
Join date: 5 Jun 2007
Posts: 49
04-28-2008 22:25
This script will remove it for you, create the script, drag it into you prim and see the magic happening... when done delete it from your prim.

The script created by Robin Sojourner and made public to all, many thanks for that Robin :)

CODE

//Script to clear text, animation, and particles from a prim.
//by Robin Sojourner

// When you remove the scripts for effects, such as floating text, texture animation, or particles, from a prim it doesn't stop the effect.

// To do that, you need to reset it, which you can do by changing the code, or by using another script - this one!

// Just drop this script into a scriptless prim that has lingering effets you don't want, click Reset, and they will all stop. Remove this script, and they will stay stopped.

//If you only want to clear some of these effects, just type '//' in front of the line for the effect you want to KEEP. This turns the command into a comment, which will be ignored, and is referred to as "commenting out" the line.

// To keep floating text, comment out 11SetText
// To keep animatied textures, comment out llSetTextureAnim
// To keep particles, comment out llParticleSystem




default
{
state_entry()
{
llSetText("", <1, 1, 1>, 1.5);
llSetTextureAnim(FALSE, ALL_SIDES,0,0,0.0, 1,0.3);
llParticleSystem([]);
}
}


Morgan Underwood
Registered User
Join date: 24 Oct 2007
Posts: 13
04-29-2008 00:11
Cool! Thank you both so much!