|
Lulu Pink
Registered User
Join date: 30 Sep 2006
Posts: 18
|
12-04-2007 01:18
Hello,
this may sound unusual but i need to use a standing animation that everybody has and so i thought of the built in ones of sl. I just cannot find the uuid of one to start it without an error.
To describe short the problem i want to work around with this: I animate an avatar and stop all the time eventual ao anims. But when i am done with my animations (which last 1-2 minutes) and i stop mine, the avatar is in a non-animation status and floats in the air until the avatar gets moved again. So i thought i just start some standard standing, or even the sl stand up / brush animation after i am done to prevent the floating state. But... i dont know how to start this animation without knowing the name or uuid of it. Can anyone help me out there?? PS: something that is not looped so does not need to be stopped again; it's really just to get out of the non anim state and have the avatar back it's normal ao or non ao anims.
thanks! Lulu
|
|
Lulu Pink
Registered User
Join date: 30 Sep 2006
Posts: 18
|
12-04-2007 02:16
ok.. forget it, i found the anim names then finally myself... animation name: priority aim_L_bow: 2 aim_R_bazooka: 2 aim_R_handgun: 2 aim_R_rifle: 2 angry_fingerwag: 2 angry_tantrum: 2 away: 2 backflip: 2 blowkiss: 2 bow: 2 brush: 2 clap: 2 courtbow: 2 cross_arms: 2 crouch: 0 crouchwalk: 0 curtsy: 2 dance1: 2 dance2: 2 dance3: 2 dance4: 2 dance5: 2 dance6: 2 dance7: 2 dance8: 2 dead: 4 drink: 2 express_afraid: 2 express_anger: 2 express_bored: 2 express_cry: 2 express_embarrased: 2 express_laugh: 2 express_repulsed: 2 express_sad: 2 express_shrug: 2 express_surprise: 2 express_wink: 2 express_worry: 2 falldown: 3 female_walk: 0 fist_pump: 2 fly: 0 flyslow: 0 hello: 2 hold_L_bow: 2 hold_R_bazooka: 2 hold_R_handgun: 2 hold_R_rifle: 2 hold_throw_R: 2 hover: 0 hover_down: 0 hover_up: 0 impatient: 2 jump: 0 jumpforjoy: 2 kick_roundhouse_R: 2 kissmybutt: 2 kneel_left: 2 kneel_right: 2 land: 0 laugh_short: 2 motorcycle_sit: 4 musclebeach: 2 no_head: 2 no_unhappy: 2 nyanya: 2 peace: 2 point_me: 2 point_you: 2 prejump: 0 punch_L: 2 punch_onetwo: 2 punch_R: 2 RPS_countdown: 2 RPS_paper: 2 RPS_rock: 2 RPS_scissors: 2 run: 0 salute: 2 shoot_L_bow: 2 shout: 2 sit: 4 sit_female: 4 sit_generic: 4 sit_ground: 3 sit_ground_constrained: 3 sit_to_stand: 2 sleep: 4 slowwalk: 0 smoke_idle: 2 smoke_inhale: 2 smoke_throw_down: 2 snapshot: 2 soft_land: 2 stand: 0 stand_1: 0 standup: 3 stretch: 2 stride: 1 surf: 4 sword_strike_R: 2 talk: 1 throw_R: 2 tryon_shirt: 1 turn_180: 3 turnback_180: 3 turnleft: 1 turnright: 1 type: 2 uphillwalk: 0 walk: 0 whisper: 0 whistle: 2 wink_hollywood: 2 yes_happy: 2 yes_head: 2 yoga_float: 2
|
|
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
|
12-04-2007 12:15
default { state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perm) if (if (perm & PERMISSION_TRIGGER_ANIMATION) { llStartAnimation("stand_1"  ; } } that should do it.
|