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unusual request for a standard sl stand animation (uuid)

Lulu Pink
Registered User
Join date: 30 Sep 2006
Posts: 18
12-04-2007 01:18
Hello,

this may sound unusual but i need to use a standing animation that everybody has and so i thought of the built in ones of sl.
I just cannot find the uuid of one to start it without an error.

To describe short the problem i want to work around with this:
I animate an avatar and stop all the time eventual ao anims. But when i am done with my animations (which last 1-2 minutes) and i stop mine, the avatar is in a non-animation status and floats in the air until the avatar gets moved again.
So i thought i just start some standard standing, or even the sl stand up / brush animation after i am done to prevent the floating state.
But... i dont know how to start this animation without knowing the name or uuid of it.
Can anyone help me out there??
PS: something that is not looped so does not need to be stopped again; it's really just to get out of the non anim state and have the avatar back it's normal ao or non ao anims.

thanks!
Lulu
Lulu Pink
Registered User
Join date: 30 Sep 2006
Posts: 18
12-04-2007 02:16
ok.. forget it, i found the anim names then finally myself...
animation name: priority
aim_L_bow: 2
aim_R_bazooka: 2
aim_R_handgun: 2
aim_R_rifle: 2
angry_fingerwag: 2
angry_tantrum: 2
away: 2
backflip: 2
blowkiss: 2
bow: 2
brush: 2
clap: 2
courtbow: 2
cross_arms: 2
crouch: 0
crouchwalk: 0
curtsy: 2
dance1: 2
dance2: 2
dance3: 2
dance4: 2
dance5: 2
dance6: 2
dance7: 2
dance8: 2
dead: 4
drink: 2
express_afraid: 2
express_anger: 2
express_bored: 2
express_cry: 2
express_embarrased: 2
express_laugh: 2
express_repulsed: 2
express_sad: 2
express_shrug: 2
express_surprise: 2
express_wink: 2
express_worry: 2
falldown: 3
female_walk: 0
fist_pump: 2
fly: 0
flyslow: 0
hello: 2
hold_L_bow: 2
hold_R_bazooka: 2
hold_R_handgun: 2
hold_R_rifle: 2
hold_throw_R: 2
hover: 0
hover_down: 0
hover_up: 0
impatient: 2
jump: 0
jumpforjoy: 2
kick_roundhouse_R: 2
kissmybutt: 2
kneel_left: 2
kneel_right: 2
land: 0
laugh_short: 2
motorcycle_sit: 4
musclebeach: 2
no_head: 2
no_unhappy: 2
nyanya: 2
peace: 2
point_me: 2
point_you: 2
prejump: 0
punch_L: 2
punch_onetwo: 2
punch_R: 2
RPS_countdown: 2
RPS_paper: 2
RPS_rock: 2
RPS_scissors: 2
run: 0
salute: 2
shoot_L_bow: 2
shout: 2
sit: 4
sit_female: 4
sit_generic: 4
sit_ground: 3
sit_ground_constrained: 3
sit_to_stand: 2
sleep: 4
slowwalk: 0
smoke_idle: 2
smoke_inhale: 2
smoke_throw_down: 2
snapshot: 2
soft_land: 2
stand: 0
stand_1: 0
standup: 3
stretch: 2
stride: 1
surf: 4
sword_strike_R: 2
talk: 1
throw_R: 2
tryon_shirt: 1
turn_180: 3
turnback_180: 3
turnleft: 1
turnright: 1
type: 2
uphillwalk: 0
walk: 0
whisper: 0
whistle: 2
wink_hollywood: 2
yes_happy: 2
yes_head: 2
yoga_float: 2
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
12-04-2007 12:15
default
{
state_entry()
{
llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION);
}
run_time_permissions(integer perm)
if (if (perm & PERMISSION_TRIGGER_ANIMATION)
{
llStartAnimation("stand_1";);
}
}



that should do it.