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shop vac

SpikedGold Marquez
Registered User
Join date: 5 Nov 2005
Posts: 6
11-11-2005 13:14
hi i am always droping little prims and then i cant find them takeing up my 235 prims i was looking for a script maybe that could be added to items like my house and chairs and carpet to tell the vacume they are spoused to be there and a second script to have to vac fly around withing 185/sqm and pick up anything that belongs tome be but dosent have the first script in it. it would help me with target practice, building , lots of things it could also find small lost things you had. i dont know maybe just a idea but i think alot of people might be able to use something like this.
Luc Aubret
Oreo-eater
Join date: 14 Sep 2005
Posts: 86
11-11-2005 13:34
From: SpikedGold Marquez
hi i am always droping little prims and then i cant find them takeing up my 235 prims i was looking for a script maybe that could be added to items like my house and chairs and carpet to tell the vacume they are spoused to be there and a second script to have to vac fly around withing 185/sqm and pick up anything that belongs tome be but dosent have the first script in it. it would help me with target practice, building , lots of things it could also find small lost things you had. i dont know maybe just a idea but i think alot of people might be able to use something like this.


What exactly do you mean by "pick up?" How do you visualize this working? Do the objects die, or just flock to the shop vac? Are these physical items being picked up or non?
Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
11-11-2005 16:04
I think an easier answer might be some way to have the sim cleared and yet laeve certain items intact. I think there is something like that for Ansche's Mature Sandbox? Only difference is hers erases fully. I know living on my IG Mistress's property she adn I lose alot of things like sexballs and never find them under the mass of building and land we have. Luckily I convinced her to change the land to group land now so we can manage it alot easier.
Jokey Domela
Registered User
Join date: 27 Jul 2005
Posts: 83
11-11-2005 16:24
Shop vacs suck!

Sorry, was just too easy!
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
11-11-2005 17:23
The problem with that type of "vacuum" would be--and I could be wrong--that there is no inherent way for an object to kill another object. An object can kill itself through an llDie, but cannot kill something else through a sort of "llKill". Therefore, unless your lost little pieces were scripted, you'd have a problem gettin' rid of them.

Additionally...there is no way for an object to pick up another object and put it into its own contents folder. I wish there were. I'd REALLY like it.

An ideal solution would be some sort of tool for listing the specific items on your land and being able to select them by name...I'd really like to see it...but...not here yet.
_____________________
--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Rodrick Harrington
Registered User
Join date: 9 Jul 2005
Posts: 150
11-12-2005 00:16
how about this . . . go by and link to each prim it finds that doesn't meet the criteria . . . then fly back to the owner. Just might work then you can unlink it and delete the prims.

Remember . . . think outside the plywood cube. :D
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
11-12-2005 09:54
That could work...you may still run into sensor limitations...but it could work.
_____________________
--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Les White
sombish
Join date: 7 Oct 2004
Posts: 163
11-12-2005 10:37
use group land and auto return
Siro Mfume
XD
Join date: 5 Aug 2004
Posts: 747
11-12-2005 17:53
well we all know from replicator scripts that objects can give other objects copies of their scripts right?

Why not just make an object that sensors, discerns keys of, and gives a die script to any object not on a list on your property?
Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
11-15-2005 10:55
From: Siro Mfume
well we all know from replicator scripts that objects can give other objects copies of their scripts right?

Why not just make an object that sensors, discerns keys of, and gives a die script to any object not on a list on your property?


Giving an object to another object is one thing, giving a script is a little different. If you give a script using llGiveInventory, the script is set to no longer running when it's received by the destination object. There are other commands like llRemoteLoadScriptPin which allow you to get a script into another object and have it running, but as the name implies it uses a "pin" number, the receiving object has to have coded into it this pin #...
Luc Aubret
Oreo-eater
Join date: 14 Sep 2005
Posts: 86
11-15-2005 14:03
Why not just create a simple script with listens that has a "die" and a "remove this script" command, put it in a plywood box, and then use copies of that box for building?

Then, if you're cleaning up, you can just issue the die command, and if you want to keep whatever it is you've made, you can issue the "remove this script" command. It's no shop vac, but it's simple.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-15-2005 14:18
From: Luc Aubret
Why not just create a simple script with listens that has a "die" and a "remove this script" command, put it in a plywood box, and then use copies of that box for building?
Better make sure you don't try and re-use it for anything after it's launched you to two billion meters!