Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Sit here abuse

DoctorMike Soothsayer
He's not a real doctor.
Join date: 3 Oct 2005
Posts: 113
10-20-2005 03:56
I upset someone the other day when flying overhead I saw a nice chair, clicked sit here and ended up inside what I found to be a private area; looking back at the chat log, I saw a couple of bounce warnings but I wasn't really paying attention at the time, and I thought them to be unrezzed buildings I was hitting. Now I know you cannot prevent 'clever' use of camera controls - ALT click on a wall and rotate inside a room - is there a way to prevent sit here except for know people, or to mark things as not to be sat on? As an experiment, I found another uninhabited and supposedly closed building and was able to enter by ALTing inside the room and clicking sit here on the floor.


Any thoughts on crime prevention?
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
10-20-2005 04:01
From: DoctorMike Soothsayer
Any thoughts on crime prevention?


Yeah. It don't work. As you say, you can ensure you don't get bounced off of private land (and beat many security scripts) simply by sitting down.

And unless they changed it, you're invincible too! (Hence most griefers with any sense sitting down before they blow the shit outta the sim with a nuke).
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
10-20-2005 05:15
You *can* prevent sitting. You just need this script in every object:
CODE

default
{
state_entry() { llSitTarget(<64,0,256>, ZERO_ROTATION); }
changed(integer c) { if (c & CHANGED_LINK) llUnSit(llAvatarOnSitTarget()); }
}

It will teleport anyone on sits 64m forward and 256m up from the object and unsit them automatically. To stop people from sitting on the *ground* you need to restrict access in the land menu.
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
10-20-2005 05:21
From: Jesrad Seraph
You *can* prevent sitting. You just need this script in every object


Not all that practical, really :p

And what if they rez their own prim and drag it from somewhere off your property? they don't hafta sit on yours! It's not always practical to have 1 minute autoreturn or something just because your property is marked private.

If someone is resolved to enter your out-of-bounds property, they will. You can make it less easy for them to do it. But they will.
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
10-20-2005 05:33
I'm confident the red bars can stop anyone determined to enter a private place by stopping them from sitting on any prim (theirs or yours) which is within 10m of the ground. That restricts the volume of the private zone, I agree, but then you can't even fast-blink* through the walls.

* moving at warp speed to fool the collision engine, no phantom trick required. Works great with the North Continent Wall.
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
10-20-2005 05:46
From: Jesrad Seraph
I'm confident the red bars can stop anyone determined to enter a private place by stopping them from sitting on any prim (theirs or yours) which is within 10m of the ground.


Rilly? Then they musta changed implementation. I admit I haven't tried it in a while, but red bars were really no obstacle at all in the past - merely a mild annoyance. I used to regularly primsit through them :p
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
10-20-2005 05:55
I remember getting tossed out of my saddle when trying to cross red bars lately :o Maybe it was something else.

Anyway, adding a volumedetect->UnSit barrier could help as well. Or fill the place with an invisible prim that will collide with everything but the land owner ?

[Edit]
I smell a contest brewing :D Make an unpenetrable fortress in SL ;)
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
Hmm
10-20-2005 07:50
I had a similar idea a while ago but haven't tested it yet... Baaaasically, set up a sensor filling either the entire build or just a room or whatever you wanted to make secure...

Then, make the sensor check for AV's, if you're the owner or on an "approved list" do nothing, if you AREN'T the owner then you get either teleported home or pushed out of the room/build. Havent tried it yet but in theory the idea should work.

Additionally, you could make it turn important things invisible, ect. For example, the project I was brewing this up for was a game where you wouldn't be allowed to get into a room until you'd completed the appropriate puzzles. Normally the room would appear completely empty, BUT once someone who had solved the puzzles entered the room it would rez (or probably more likely put the real textures onto everything as opposed to transparent textures) - In effect, once someone who is SUPPOSED to be in here comes in here, "turn on" everything in the room. And then every 10 seconds when our sensor updates, if the room is empty or if we have someone who isn't "on the list" or hasn't solved the appropriate puzzles, then everything "turns back off"... Just some food for thought/ideas that might help...
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
10-20-2005 07:59
From: Logan Bauer
I had a similar idea a while ago but haven't tested it yet... Baaaasically, set up a sensor filling either the entire build or just a room or whatever you wanted to make secure...

Then, make the sensor check for AV's, if you're the owner or on an "approved list" do nothing, if you AREN'T the owner then you get either teleported home or pushed out of the room/build. Havent tried it yet but in theory the idea should work.

This is usually called a "security script". Many are for sale in SL. Teleporting someone home or pushing him/her is considered to be reportable abuse, the correct thing a security script should do is unsit the trespasser and eject him/her from the land.
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
10-20-2005 09:37
Yah, I see what you mean Jesrad - Ideally I was leaning more towards the last paragraph of my post, making the interior furnishings appear when appropriate - Still hadn't decided the best way to kick them out of the land but I guess ejecting them from the land is the way to go then, thank you.
Cyrus Odets
Registered User
Join date: 5 Oct 2005
Posts: 51
10-24-2005 10:22
Impenetrable Fortress?

I'm still pretty new, so forgive me if this either just wouldn't work or has already been done.

Would real thick walls do the trick?

I mean...say you had 2048 M2 of land for example, and you stuck a little room, way up in the air, right in the middle...and then 'buried' that room in a BIG cube..so it was just thick 'stone' all the way to the property lines.

Then...you had a 'security' script that did an unsit/eject for those not authorized as above.

Maybe I'm wrong but seems you can only "ALT-CLICK" then rotate into a building so far...and it seems it would be a pain in the neck navigating by ALT-CLICK through meters and meters of solid object to try and 'pan' to what it is you're trying to spy on.

I don't know all the little 'quirks' and such that people use to spy on people and such...so I'm just taking a guess here. I'm probably way off. I saw this post though and was curious on how to make reasonable (and non-griefing) attempts to secure some level of privacy for those who wish it as well.

I've read lots of privacy posts and alot of the time I read the ever-popular "If someone really wants to get in they will"...but I admit I don't particularly care for that response as its kind of a cop-out that can be applied to anything.

Thats like me not using my radar-detector in real life because I say "If a policeman wants to clock me and give me a ticket, someone will come up with a way to beat my radar detector". However....my little radar detector seems to do the job just fine. Its always an 'arms race' in that police come up with better radar/laser systems....then the radar detector companies come up with better radar. However to sit there and say "Why bother trying because they'll just come up with better radar" seems like bad logic to me *shrug*.

I may be new...but I'd guess sooner or later some smart person will come up with some nifty, non-grief, non offensive manner of securing privacy and...filling that need...they'll make alot of lindens and their gizmo will be THE gadget to have for some time. Someone will come up with a way to beat it....then someone else will come up with some way to secure privacy that will work again...on and on.