Specific Script Idea [Anyone Have One?]
|
|
Herfulnerful Holsworthy
Registered User
Join date: 27 Nov 2006
Posts: 8
|
11-29-2008 12:18
I am working on a set of clothing garment racks with hangers. I have my first rack made as well as the hangers. Not too shabby, but now I am looking for a script (probably 2 of them).
What I want to do is to allow a customer to be able to:
(1) be able to slide the hanger (as if they were looking at hangered clothing on a RL department store), but not have the capability to remove it from the hanger;
(2) the hanger and article of clothing MUST NOT be able to be removed from the clothing rack by anyone but the owner;
(3) customer should also be able to rotate the article of clothing (on the hanger) so they can see all sides of the product.
I envision a retaining script to be placed in the hanger as well as one in the garment.
Any ideas or possible leads on the(se) script(s) is most helpful.
If you have any leads or can write such as script (no exorbant costs can be afforded), please IM me in-game.
|
|
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
|
11-29-2008 14:01
This forum is for helping people learn to write scripts. What you described is pretty complex especially for multiple garments. It sounds like you probably should post a request in the Products Wanted forum. /147/1.htmlIts not really possible to display an item of clothing in SL, the best you can do is display a photo image of an item on a prim.
_____________________
 VRchitecture Model Homes at http://slurl.com/secondlife/Shona/60/220/30 http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=2240 http://shop.onrez.com/Archtx_Edo
|
|
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
|
11-29-2008 15:15
From: ArchTx Edo Its not really possible to display an item of clothing in SL, the best you can do is display a photo image of an item on a prim. Not true! Merchants display prim clothing all the time. Any clothing item that is worn as an attachment (shoes, scarves, prim skirts, armor, jewelry, etc.) can be displayed as a rezzed object. Hang it on a rack, put it on a mannequin, set it on a pedestal .... Displaying an object obviously uses WAY more of the available prims in your parcel than displaying a picture on a single prim, so you can't show very many items this way. Still, so long as you don't overdo it, you can make a much better 3D impression by displaying an actual item instead of a picture. 
|
|
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
|
11-29-2008 15:54
call it whatever you want
attachment = prim clothing = texture on 3d character mesh
they are 2 totally different things, i could call a box on my head a hat but its still not clothing
|
|
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
|
11-29-2008 16:08
That does bring up an interesting idea thou. There is another thread going on about using bots as mannequins. Has anyone actually made a sculpty based on the male/female patterns used for example in the animation programs and tried using it as a mannequin? Don't even know if it would work or if you would have to go upper body, lower body head etc?
_____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
|
|
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
|
11-29-2008 16:27
From: Jesse Barnett That does bring up an interesting idea thou. There is another thread going on about using bots as mannequins. Has anyone actually made a sculpty based on the male/female patterns used for example in the animation programs and tried using it as a mannequin? Don't even know if it would work or if you would have to go upper body, lower body head etc? Yes, it has been done. Not too bad looking either, though facial and hand detail is a bit lacking in the ones I've seen.
|
|
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
|
11-29-2008 16:36
From: Osgeld Barmy call it whatever you want attachment = prim clothing = texture on 3d character mesh they are 2 totally different things, i could call a box on my head a hat but its still not clothing Yeah, you're right, of course. That's an important semantic distinction. In fact, though, the distinction is lost on a merchant selling "clothing" or a buyer shopping for it. To them, if you can put it on your avatar body by using the "Wear" option, it is clothing. In this particular case, the OP is a merchant. I thought it was important not to discourage him by implying that he couldn't display anything he calls "clothing" except as a texture. @Jesse >> I seem to remember a discussion of that idea in the Texture Tips forum, I think, sometime last spring. I don't recall any details right now, but it should be easy enough to find in the archives.
|
|
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
|
11-29-2008 17:20
From: Osgeld Barmy i could call a box on my head a hat but its still not clothing Mine shoots arrows.
_____________________
So many monkeys, so little Shakespeare.
|
|
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
|
11-29-2008 18:10
From: Jesse Barnett That does bring up an interesting idea thou. There is another thread going on about using bots as mannequins. Has anyone actually made a sculpty based on the male/female patterns used for example in the animation programs and tried using it as a mannequin? Don't even know if it would work or if you would have to go upper body, lower body head etc? not only has it been done, but there are at least a dozen or so different versions available for sale, inworld and out... if I were better at sculpts I had an idea not only to build a useful mannequin, but also to build a testure mapper to go with it, that would convert regular clothing textures to be used on said mannequin... I think someone beat me to that one though. OP's idea isn't unworkable, you could use a flat prim to display a clothing texture, as for the rack, I'd imagine it'ed be similar in principle to those wonder ThInc books, although a dilaog would probably work best, for sliding the hangers around, etc... working out how to display the textures would probably be the hardest part.
_____________________
| | . "Cat-Like Typing Detected" | . This post may contain errors in logic, spelling, and | . grammar known to the SL populace to cause confusion | | - Please Use PHP tags when posting scripts/code, Thanks. | - Can't See PHP or URL Tags Correctly? Check Out This Link... | - 
|
|
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
|
11-30-2008 10:29
Probably you wouldn't display the clothing texture itself, but create a preview of some sort; either a modified version or a snapshot of an avatar wearing the clothing that you then edit as appropriate (e.g. remove the actual avatar skin and such. That might help display attachments as well. 
|