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Learn/Teach Scripting Easier

Gisela Vale
Registered User
Join date: 14 Oct 2006
Posts: 114
02-15-2008 14:08
This is a new feature request to facilitate teaching and learning scripting in SL. Please vote on this issue! http://jira.secondlife.com/browse/VWR-4961 (vote on lower left side of page)
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
02-15-2008 15:18
From: VWR-4961
A platform so you may allow people to "plugin" and view you scripting live... Would be a major help for teaching scripting!

1) Have permissions where you may select a person(s) to be able to edit the script also...

2) Plugged in clients have the ability to have the key cursor positioned and follow the main clients, or free form as if they were scripting themselves...

Any other ideas on this would be great...

I think it would be a great learning tool for SL.

Interesting idea but I don't see LL doing it. Seems like they'd have to add a lot of new stuff underneath to make it work and a lot of it might not have use elsewhere - it might be too low bang-for-the-buck for them to go after.

You might be able to sorta do this already, without changing SL. If the 'teacher' had a video capture system grabbing SL and a streaming web server, they could pipe the capture to the stream and set the parcel they're on to show that as the video media. Anybody else there on that parcel could see whatever was on the teachers screen...
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
02-15-2008 20:38
There's other desktop sharing software that might allow this too, though you'd have to experiment to see how well they interact with SL's graphics rendering.
Bill Schmo
Registered User
Join date: 16 Aug 2006
Posts: 53
02-16-2008 10:17
quick useles question from me, but seems like a good place to ask :)

if someone has a scripted build window type teachin tool (big prim skined with clickable buttons) please shoot me a copy or tell me where you seen one.. tia

teaching someone to script is very difficult, but teaching someone to use the Build Menu without visuals adds another hurdle to the race.. i been kinda lookin for a build menu object to try and help ppl in the Sboxes for a while.. even toyed with the idea of doing it myself, i started creating all the textures but then thought someone had to of done this already and god almighty and the 10$l uploads would have killed me :/

good luck and happy creatin :)
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
02-16-2008 10:41
upload 1 texture and use transparent prims over it

or upload 1 texture and offset it so the buttons line up on your prims
Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
02-16-2008 12:30
Well, they were working on html on a prim, so the graphical side is almost there. Just a matter of synching that up to a text file (script of notecard).

So, they have bits and peices, but would still be lots of work to implement it.

Although, if they do release HTML on a prim, someone could make a page that has a graphical interface like the script window.
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
02-16-2008 13:04
You mean INTERACTIVE HTML on a prim? I thought the plan was always to simply display graphics of an HTML page like a texture. I had no idea it was going to incorporate browser input functions. You sure about that?
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
02-16-2008 15:28
From: Bill Schmo
quick useles question from me, but seems like a good place to ask :)

if someone has a scripted build window type teachin tool (big prim skined with clickable buttons) please shoot me a copy or tell me where you seen one.. tia

teaching someone to script is very difficult, but teaching someone to use the Build Menu without visuals adds another hurdle to the race.. i been kinda lookin for a build menu object to try and help ppl in the Sboxes for a while.. even toyed with the idea of doing it myself, i started creating all the textures but then thought someone had to of done this already and god almighty and the 10$l uploads would have killed me :/

good luck and happy creatin :)

most of those button textures are already contained in your sl folder if you look hard enough
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
02-16-2008 17:02
From: Gattz Gilman
Well, they were working on html on a prim, so the graphical side is almost there. Just a matter of synching that up to a text file (script of notecard).

So, they have bits and peices, but would still be lots of work to implement it.

Although, if they do release HTML on a prim, someone could make a page that has a graphical interface like the script window.



yea they have been working on it, for what 2 years maby more? dont hold your breath
Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
02-16-2008 23:16
Well, they talked about upgrading the physics engine for something like 3 years, and they are. So im sure it will happen. Is there an entry in jira about the html on a prim?

Also, the internal web browser in the client was part of the process.
And the graphical side of the html on a prim has been tested (uBrowser http://www.ubrowser.com/ ), it just was not added to the client stuff, and as far as i remember hearing, no plans on how to interact with it.

But with Windlight and Havok4, I'm sure its on the backburner. So probably once those are released and stable (well, under SL's terms), maybe they will continue with html on a prim.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
02-17-2008 11:53
they were talking about a new physics engine back in 03... and I remember in 04 hearing mention of html on a prim... but that stalled mostly because of privacy issues at the time. html on a prim means every person viewing it would have to connect to the webserver that was it's source, thus exposing the users IP. and while the same exposure shows in the media controls for land, their planned implementation for this was not to limit it to land controls, nor to have it as an optional off feature (that was later discussed). then there was the possibility of having to secure their own content against web threats, in the shared environment, and at that point it pretty much got dropped in the circular file.

the usefulness of being able to see someone else editing a file is extremely limited, especially for new inexperienced users, and that's just how LL decides on new features... will it be attractive to the average/new user. if not... it's only luck to get a feature request in.
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
02-17-2008 12:02
Hmmm seems like a LOT of work for limited payoff. I do empathize with those trying to teach LSL inworld ... must be incredibly difficult. But really, it's a very easy scripting language, and the tutorials on the wikis are pretty good.

If I were going for a learning assist for LSL, I would still go self-paced. I'd want a Camtasia flash of an LSL editor session (stop/start so the user could just step thru it themselves while watching), complete with ducking out to wikis for reference, then a machinima with voiceover (like Torley's) showing the inworld cut/paste and final debugging.
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