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TigerZak Lorefield
Registered User
Join date: 26 Jun 2008
Posts: 4
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12-26-2008 08:57
I'm making some moving archery targets for a medieval fantasy rp sim. However, when they are shot at they begin to spin wildly. Any ideas on how I could keep th eobject rotation static, so it does not rotate when hit?
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Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
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12-26-2008 09:09
llSetStatus( STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); will disable rotation around all three axis
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From Studio Dora
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TigerZak Lorefield
Registered User
Join date: 26 Jun 2008
Posts: 4
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12-26-2008 09:38
worked, thankyou
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