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Teleporter mod needed...

Zephyr Psaltery
Beautiful, sexy and vain!
Join date: 2 Dec 2004
Posts: 36
01-25-2005 08:00
I'm looking for an approach to modifying a teelporter script that would enable it to be remotely locked. The application would be a transport to a licked room, which could then be shut down voice commanded locked once transport is complete
Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
01-25-2005 08:05
do this...

put the teleport object in object_a, and then make it temp_on_rez
take it to inv before it dies
make a new object object _b and put object_a inside
make a script that listens to the owner only on a private channel...
use llRezObject to make object_b create object_a on demand...

so
  1. you say : /1 teleport
  2. when teleport appears, use as normal
  3. 60 seconds later, it vanishes
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Zephyr Psaltery
Beautiful, sexy and vain!
Join date: 2 Dec 2004
Posts: 36
Whoa! Very Cool...Now
01-25-2005 09:22
If this could be made to respond to those on a list...say a notecard of authorized users, then it is exactly what I want

Zephyr
Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
01-25-2005 09:52
From: Zephyr Psaltery
If this could be made to respond to those on a list...say a notecard of authorized users, then it is exactly what I want

Zephyr


Yes, make the listen open, then compare it to a list read from a notecard.

Also, you can replace the temp on rez with an llDie() command to run after a fixed time... I used to use 10 seconds.
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
01-25-2005 10:09
From: Siobhan Taylor
Yes, make the listen open, then compare it to a list read from a notecard.

Also, you can replace the temp on rez with an llDie() command to run after a fixed time... I used to use 10 seconds.


I'd suggest changing the texture to something transparent just before using llDie(), especially if you're planning on using these devices near parties and the like. New objects using llDie() tend to ghost in laggy sims.
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Ash Grayson
Mentor, and Instructor!
Join date: 14 May 2004
Posts: 45
01-25-2005 11:46
Duhhhh, scripts R good!

I'm glad someone's taken to scripting in sl well.

I really should catch up. :)