CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
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11-11-2004 07:35
Does anyone know by which name I can call the default "walking" animation with llStartAnimation?
I've tried to use "walk", but the result is a frozen walk-pose rather then an animation.
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MSo Lambert
Registered User
Join date: 16 Aug 2004
Posts: 101
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11-11-2004 08:30
Yes, I've been trying to get that default walk animation working for numerous times too... with no success so far, I'd really like to know whats wrong with that also...
What bugs me the most, the "female_walk" is working perfectly =)
lol.
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MSo
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CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
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11-11-2004 10:39
We're all female deep inside. o.o
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MSo Lambert
Registered User
Join date: 16 Aug 2004
Posts: 101
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11-11-2004 10:42
From: someone We're all female deep inside Hm. That explains a lot. At least about the way my scripts make me walk when I use them.
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MSo
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Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
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11-12-2004 01:10
I thought we were all made up of polygons.  question, did you stop the current animation before you tried to start the walking animation? And is the avatar standing when your triggering the animation?
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CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
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11-12-2004 05:12
Yup.
Looks like "walk" is a static pose. female_walk does seem to work perfectly though.
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Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
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11-12-2004 11:45
From: Kurt Zidane I thought we were all made up of polygons.  You remember a version or so ago when a lot of people were TP'ing into some zones and getting there as (you remember what they called this???) THE DEFAULT FEMALE Avatar!? Of course we're all basically female inside hahaha... or else they would have called it Bobgons, or Georgegons, not Polly! (could not resist)...
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rm -rf /bin/ladden #beware of geeks bearing grifts
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