Sabbie DeGroot
Dutchy
Join date: 26 Jul 2004
Posts: 59
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08-27-2004 09:12
Let's say I've got 7 objects that have to listen for commands from their master. I can't link them because they are moving objects, when they are linked they won't be moving the right way. So what I've got now is that every objects has an llListen on channel 1 for everything, then they scan if the commands they need are being said with if statements. I was wondering if there's another way of talking to each other witch would produse less lag then llListen. that way I could just make one object listen to it and then tell the other 6 objects what to do.. Further more, I've got something flashing on/off very fast with a timer, is there another way to do that? I'm sorry for my bad english, it's not my native language 
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Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
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08-27-2004 09:44
For the flashing thing, you could create a texture that is half clear and half the texture/colour you want, then you llSetTextureAnim to make it flash.
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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08-27-2004 09:46
No, that's as lagless as you're going to get.
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Sabbie DeGroot
Dutchy
Join date: 26 Jul 2004
Posts: 59
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08-28-2004 17:00
From: someone Originally posted by Wednesday Grimm For the flashing thing, you could create a texture that is half clear and half the texture/colour you want, then you llSetTextureAnim to make it flash. Well, I'd still need a timer to switch the texture, wouldn't I? Edit: Sorry, I should read first, ask questions later.. 
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