Perwin Rambler
Registered User
Join date: 24 Mar 2005
Posts: 152
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04-12-2005 10:41
ok, maybe some one out there can help me, maybe not.
I received a dragonball Z weapon (globe) in a free weapons kit.
When you hold it you have a glowing pulsing globe in your hand.
I would like to get rid of the glowing orb. Now from probing the items, I believe it is somehow burried in the scripts yet I can not find where. Has anyone had any luck ripping through someone elses scripts?
Side note, I placed the objects in another prim and that glowed with the same pulsing blue light. I take everything out of that prim and it still pulses...
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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04-12-2005 10:44
the glowing is a particle script look for the particle commands -LW
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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04-12-2005 10:46
Particles are a property of an object, which are set with a script. You need not "rip someone else's script" to change this. Simply use llParticleSystem([]); in a new script within the object. If it keeps changing, then yes, you may indeed need to change the script itself - but that's what I think you mean.
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Perwin Rambler
Registered User
Join date: 24 Mar 2005
Posts: 152
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thanks, but...
04-12-2005 11:06
thanks the new script toook away the particle, though I see in none of the scripts where the particle was added. hmm, very wierd.
Ohh well, works now.
Thanks again
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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04-12-2005 11:10
Not really wierd, the creator may have turned on the particles for the prim, then removed the script that did it. The script sets the prim's particle property - the particles continue even without the script.
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