These forums are CLOSED. Please visit the new forums HERE
Avatar Keys |
|
|
Renee Roundfield
Registered User
Join date: 10 Mar 2006
Posts: 278
|
11-23-2007 10:03
Does anyone know what digit of the avatar key is most likely to be completely random? In other words are bits of it meaningful?
|
|
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
|
11-23-2007 10:17
I've not seen any evidence that the bits in any key are meaningful. They either are hashed, or non-colliding random UUIDs, or some combination of both.
|
|
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
|
11-23-2007 20:35
a key is just a really big number (32^16 or 128bits) that provides a uniform space with which to make unique assigments...
LLmay of may or may not use a particular system for grouping those keys, using such thing as random assignment, particular ranges limited to av's, last names, asset types, 'created by', etc... if you REALLY want to know how they assign them you could ask them(best of luck), or run comparisons on available keys (key2name databases would be a good place to start). also note that each sim has it's own subset of these for rezzed objects see http://en.wikipedia.org/wiki/UUID for a universal description of keys _____________________
|
| . "Cat-Like Typing Detected" | . This post may contain errors in logic, spelling, and | . grammar known to the SL populace to cause confusion | | - Please Use PHP tags when posting scripts/code, Thanks. | - Can't See PHP or URL Tags Correctly? Check Out This Link... | - |
|
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
|
11-24-2007 08:31
If you look in the old wiki under Client Asset Keys:
http://lslwiki.net/lslwiki/wakka.php?wakka=clientassetkeys It has a list of a few of the keys. Looking at just textures, there is no discernable pattern. _____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum |
|
Masakazu Kojima
ケロ
Join date: 23 Apr 2004
Posts: 232
|
11-24-2007 10:21
http://forums.secondlife.com/showthread.php?t=84840
|
|
Masakazu Kojima
ケロ
Join date: 23 Apr 2004
Posts: 232
|
11-24-2007 10:42
Believe it or not 15,960 avatar keys was a lot once upon a time~
Here are some newer stats, V is the first digit in the 3rd field. | V | TOTAL ----------------- | 0 | 41 | 1 | 38 | 2 | 36 | 3 | 36 | 4 | 1948176 | 5 | 43 | 6 | 38 | 7 | 33 | 8 | 53 | 9 | 49 | a | 36 | b | 51 | c | 43 | d | 32 | e | 46 | f | 35 Also, early lindens have a pattern: a2e76fcd-9360-4f6d-a924-000000000001 Doug Linden a2e76fcd-9360-4f6d-a924-000000000002 Cory Linden a2e76fcd-9360-4f6d-a924-000000000003 Philip Linden a2e76fcd-9360-4f6d-a924-000000000004 Jed Linden a2e76fcd-9360-4f6d-a924-000000000006 Eric Linden a2e76fcd-9360-4f6d-a924-000000000010 Andrew Linden a2e76fcd-9360-4f6d-a924-000000000011 Hunter Linden a2e76fcd-9360-4f6d-a924-000000000016 Ian Linden a2e76fcd-9360-4f6d-a924-938f923df11a James Linden edit: Here's stats for each individual character: http://w-hat.com/keydistribution.txt (ran on a live db, so the overall totals won't match for different characters) Never noticed this one before. The first character of the 4th group seems to be distributed evenly between 8, 9, a, b. | 20| TOTAL -------------- | 0 | 48 | 1 | 33 | 2 | 52 | 3 | 51 | 4 | 34 | 5 | 44 | 6 | 34 | 7 | 38 | 8 | 487708 | 9 | 487128 | a | 486620 | b | 486960 | c | 42 | d | 43 | e | 41 | f | 36 |