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Douglas Callahan
Fresh Prince Of SL
Join date: 2 Jul 2004
Posts: 349
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02-20-2007 12:17
I have a HUD attachment that I want to play a sound and llPlaySound() isn't working unless I detach it from my HUD and put it out on the ground. I read the wiki and it doesn't say anything about llPlaySound() not working from HUD. any ideas?
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Other than that, Mrs. Lincoln, how was the play?
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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02-20-2007 12:19
Interesting problem... I know that using llPlaySound() in a HUD will only play the sound locally, nobody in-world will hear it, but it has always worked fine for me.
Try switching to llTriggerSound() and see if there is a difference in behavior maybe?
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Douglas Callahan
Fresh Prince Of SL
Join date: 2 Jul 2004
Posts: 349
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02-20-2007 12:21
k i'll try it, I was worried about lag being the issue but then it shouldn't have worked when I took it off. I'll try trigger sound one sec.
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Other than that, Mrs. Lincoln, how was the play?
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Douglas Callahan
Fresh Prince Of SL
Join date: 2 Jul 2004
Posts: 349
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02-20-2007 12:24
llTriggerSound() works. I'm happy to use it but its bugging me that playsound() isn't working when it should. Oh well thanks 
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Other than that, Mrs. Lincoln, how was the play?
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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02-20-2007 14:04
From: Douglas Callahan llTriggerSound() works. I'm happy to use it but its bugging me that playsound() isn't working when it should. Oh well thanks  llPlaysound wont work from a HUD, its a known system limitation.
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