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Scripts that reduce prim counts of objects

Itchy Stiglitz
Mostly Harmless
Join date: 24 Apr 2006
Posts: 23
05-15-2006 10:52
I have seen some ads for items/scripts that reduct the prim count of an object. Typically they are called "rezers" does anyone understand how this works and if it is an ok thing to do?

Any help on this would be appreciated.
Itchy
Jolan Nolan
wannabe
Join date: 12 Feb 2006
Posts: 243
05-15-2006 11:18
I think the temporary rez causes an object to die within 2 minutes and doesn't count towards prim count so my guess would be the script kills and re-rezzes the object every so often.

- Jolan
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
05-15-2006 11:29
That's basically it, yes.

I wouldn't use them. The reason that there are prim limits is not just so that LL can charge you more money to get more prims - there are sim resource issues as well. If you're going hundreds over the limit you're putting a load on the sim that it's not designed to take.
Itchy Stiglitz
Mostly Harmless
Join date: 24 Apr 2006
Posts: 23
05-15-2006 12:07
Cool thanks guys. I some what suspected it worked along those lines.

I agree increasing lag is not a solution. Thanks for the help.