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raven Blair
Registered User
Join date: 2 Feb 2004
Posts: 39
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05-30-2008 20:41
im working on a house and i want to make a system to change the wall textures as i want, i have 3 textures really to use but i think if i can just get this thing to work with only 2 textures i can get the last texture in the script. anywho here it is,,,, i have made the scripts below and need them to allow only the owner to touch it, i have tried if (llDetectedKey(0) != llGetOwner()) but it wont work with the way i have the script so any help would be great. //Touch Script goes in Master Prim key owner; integer on; default { state_entry() { llPassTouches(TRUE); }
touch_start(integer num_detected) { if(on) { on = FALSE; llMessageLinked(LINK_SET, on, "",""); } else { on = TRUE; llMessageLinked(LINK_SET, on, "",""); } } }
And //script in linked set to change texture when touch script tells it to default { link_message(integer sender, integer num, string message, key id) { if(num) { llSetTexture("IMAGEKEY", ALL_SIDES); } else { llSetTexture("IMAGEKEY", ALL_SIDES); } } }
thanks
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Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
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05-31-2008 07:10
Try this: //Touch Script goes in Master Prim key owner; integer on; default { state_entry() { llPassTouches(TRUE); } touch_start(integer num_detected) { if(llDetectedKey(0) == llGetOwner()) { if(on) { on = FALSE; llMessageLinked(LINK_SET, on, "",""); } else { on = TRUE; llMessageLinked(LINK_SET, on, "",""); } } } }
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Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
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05-31-2008 07:24
yep, only thing i would add is that you dont need the key owner; defined at top EDIT try this for second part also along with the other posted //script in linked set to change texture when touch script tells it to integer switch; default { link_message(integer sender, integer num, string message, key id) { if((message == "on")&(switch)) { llSetTexture("IMAGEKEY", ALL_SIDES); !switch; } else if((message == "on")&(!switch)) { llSetTexture("IMAGEKEY", ALL_SIDES); switch; } } }
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raven Blair
Registered User
Join date: 2 Feb 2004
Posts: 39
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thanks
05-31-2008 08:53
Thank you both, for the first script i cant believe it was that simple,,, and for the second script wow i never would have thought of that.... going to log in now and play with them  edit,,, i put the second script in with the first and it did not work.... changed the second script back to the way it was and it worked fine........
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