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Alyx Sands
Mental Mentor Linguist
Join date: 17 Feb 2007
Posts: 2,432
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10-01-2007 18:41
I hope this isn't the dumbest question in the world, and I have tried search but have only found basic answers on rotating textures, but I'm making a fountain. I finally managed to get the upper part, a torus, have the right animated texture with the water flowing down. That works. The bottom part, the pool, is a square prim. Is there any possibility to get the texture animated that it looks like it's flowing from the middle of the square outwards? Right now it just flows from one side to the other. Which parameters should I change? I just use the normal texture animation script.
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~~I'm a linguist. RL sucks, but right now it's decided to be a little less nasty to me - you can still be nice to me if you want! ~~ ->Potestatem obscuri lateris nescitis.<-
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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10-02-2007 04:53
I don't think it's possible with a standard cube prim and the smooth sliding animation. You could use a frame animation but it wouldn't be the same (choppy look). Using a torus flattened along the X axis (it's height, when initially rezzed) and the smooth sliding animation gives an inward or outward flow depending on the angle used.
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Alyx Sands
Mental Mentor Linguist
Join date: 17 Feb 2007
Posts: 2,432
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10-02-2007 06:04
From: nand Nerd I don't think it's possible with a standard cube prim and the smooth sliding animation. You could use a frame animation but it wouldn't be the same (choppy look). Using a torus flattened along the X axis (it's height, when initially rezzed) and the smooth sliding animation gives an inward or outward flow depending on the angle used. Ah, thank you- so I'll use a torus then - it works with a normal one, so I should be able to make it work with a flattened one too. I think frame anim would be too much flickering anyway.
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~~I'm a linguist. RL sucks, but right now it's decided to be a little less nasty to me - you can still be nice to me if you want! ~~ ->Potestatem obscuri lateris nescitis.<-
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Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
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10-02-2007 06:25
You can use llSetTextureAnim(SCALE, . . .) but I do not know how easy it is to get it smooth. I played with that for a while then went a different direction.
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