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thekarthic Balbozar
Registered User
Join date: 21 Sep 2007
Posts: 8
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09-26-2007 12:42
here's what i am lookin for...
i have two rooms, next door to eachother, seperated by a wall.
I want people in room one, to see a wall. I want people in room two, to see INTO the other room, through the same wall, without using camera control.
Think of it as a one way mirror, instead of mirror. its just a wall.
Is there any way to manipulate the texture of a wall, based on the observer of the prim? or can a hud worn modify your visible texture? Or, can i just make the wall be invisible for some avatars, while others see the wall?
thanks
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RJ Source
Green Sky Labs
Join date: 10 Jan 2007
Posts: 272
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09-26-2007 13:23
All you really need to do is set the alpha (llSetAlpha) of the seethru side to 0.0, and the alpha of the solid side to 1.0. On a box, only the outside is solid. So, the people with the 1.0 wall cant see thru object, but the people with the 0.0 wall can see all the way thru.
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thekarthic Balbozar
Registered User
Join date: 21 Sep 2007
Posts: 8
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09-26-2007 14:14
o, how awsome is that.. to the sandbox to test!
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thekarthic Balbozar
Registered User
Join date: 21 Sep 2007
Posts: 8
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09-26-2007 14:59
wow, so awsome, that fixes so many problems
thanks
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