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Max DeGroot
Registered User
Join date: 18 Jul 2004
Posts: 26
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04-07-2007 19:49
I figured I would as here, because I know very little about scripting, but want to learn, and figured that these two probably have already been done, or something close I can work with, so...
1) I'm looking for a script that I can put on a prim which, when prompted by a trigger statement like '/43 push' will give say a stock phrase, such as '*BUZZ* WARNING!! MACRO ALERT!'
2) I have a toon character head, that I would like to have blush, simply by changing the color of the head. The texture on it will prevent parts I don't want to change color from doing so. Basically, I would go from a pale shade of flesh to pink, or deep red, or even purple. The color would slowly fade from one to the other and back again.
Anything like that out there?
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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04-08-2007 01:23
From: Max DeGroot I figured I would as here, because I know very little about scripting, but want to learn, and figured that these two probably have already been done, or something close I can work with, so...
1) I'm looking for a script that I can put on a prim which, when prompted by a trigger statement like '/43 push' will give say a stock phrase, such as '*BUZZ* WARNING!! MACRO ALERT!'
2) I have a toon character head, that I would like to have blush, simply by changing the color of the head. The texture on it will prevent parts I don't want to change color from doing so. Basically, I would go from a pale shade of flesh to pink, or deep red, or even purple. The color would slowly fade from one to the other and back again.
Anything like that out there? 1) look at llListen and llSay. 2) look at llSetLinkColor
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