Stream Shark
Registered User
Join date: 2 Jan 2005
Posts: 12
|
01-11-2005 19:44
Say I have a notecard I like to update a lot that people can get by clicking on in-world dispensors. When I update that notecard, does its key change? Will I still need to go around to my dispensors and change the key of the notecard they dispense?
|
Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
|
01-11-2005 19:55
I'm 90% sure, for a script to give an item that item must be in it's inventory. BUT a script can give that item from any where in the world. So instead of having a billion vending machines, why not have one, and a large amount amount of terminals. The terminals can e-mail the vending machine with the user key and the item to give to said user.
Another alternative would be a distributed network. So you drop a file in any of the vending machines, and it will give a copy to all other vending machines.
|
Danny DeGroot
Sub-legendary
Join date: 7 Jul 2004
Posts: 191
|
01-11-2005 19:56
Yup...notecards get new keys every time they're saved.
If it's a single notecard you're giving out at multiple points, you can have your notecard vault and your info stations swap email periodically to distribute the updated key.
== danny d.
|
Water Rogers
Registered User
Join date: 1 May 2003
Posts: 286
|
01-12-2005 07:51
From: Stream Shark Say I have a notecard I like to update a lot that people can get by clicking on in-world dispensors. When I update that notecard, does its key change? Will I still need to go around to my dispensors and change the key of the notecard they dispense? Just curious, but if all you're doing is giving a notecard when they click -- you don't even need the notecard's key. llGiveInventory(key_avatar, string_notecard_name); --Water
_____________________
From: Philip Linden For the more technically minded - the problem is actually NOT the asset server (or 'asshat' as you prefer to affectionately call it herein).
|
Nickiam Solvang
Second Life Resident
Join date: 7 Nov 2004
Posts: 19
|
01-12-2005 08:25
I've been trying to figure out how to change the contents of a notecard and had concluded that it wasn't possible. The postings here imply that it is possible. If notecard contents can be modified, can someone explain the mechanism? And can notecards be created on-the-fly or do they need to exist in an inventory already?
Thanks
|
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
|
01-12-2005 09:48
Notecards cannot be changed by script. the Notecard key changes when you edit the Notecard (with maybe the exception if there is only one symbolic link to it (all links are symbolic)).
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
|
Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
|
01-12-2005 09:56
From: Water Rogers Just curious, but if all you're doing is giving a notecard when they click -- you don't even need the notecard's key. llGiveInventory(key_avatar, string_notecard_name);
--Water That's not my problem, Water. I update this notecard frequently. I don't want to fly all over the world to update my dispensors.
|